Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What's up with the Net?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6781035" data-attributes="member: 5834"><p>The creature has incorporeal movement because it is incorporeal all the time. That has not changed in this edition. We all know what ghosts, wraiths, and specters are. </p><p></p><p>Because they can pass through walls and other solid objects because they're incorporeal, but somehow plate armor blocks their attack more effectively than moving out of the way. Why would an armor that relies on providing full body protection due to being covered in steel provide more protection against an attack that can pass right through it than a heavy dex character that can move out of the way? The 3E method was one of the more intelligent rules they thought up for dealing with incorporeal attacks or attacks that merely require contact with the individual to do their effect. I know they got rid of it due to the whole, "Keep things uncomplicated" mantra, but it doesn't make sense or improve verisimilitude. It's best not to think about it too much, though at some point I may write a house rule to modify it at some point. Then again undead are extremely weak in this edition and it may not be worth it.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6781035, member: 5834"] The creature has incorporeal movement because it is incorporeal all the time. That has not changed in this edition. We all know what ghosts, wraiths, and specters are. Because they can pass through walls and other solid objects because they're incorporeal, but somehow plate armor blocks their attack more effectively than moving out of the way. Why would an armor that relies on providing full body protection due to being covered in steel provide more protection against an attack that can pass right through it than a heavy dex character that can move out of the way? The 3E method was one of the more intelligent rules they thought up for dealing with incorporeal attacks or attacks that merely require contact with the individual to do their effect. I know they got rid of it due to the whole, "Keep things uncomplicated" mantra, but it doesn't make sense or improve verisimilitude. It's best not to think about it too much, though at some point I may write a house rule to modify it at some point. Then again undead are extremely weak in this edition and it may not be worth it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's up with the Net?
Top