Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What's up with the Net?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6781453" data-attributes="member: 996"><p>I'm sure there are all sorts of possible rationalizations. Maybe iron or steel is harder to pass through than the stone or wood of walls, perhaps because the latter are more porous; maybe the metaphysical essence of armor as protection makes it effective, maybe even only because the ghost or the wearer believes it does; maybe 'phasing' works better against stationary objects than moving ones; etc...</p><p></p><p>It was a cool idea, but it was still a little weird because AC has always been more than a little weird. GURPS, which gave each armor separate deflection and damage-absorption statistics went further in that direction. Touch attacks were also pretty broken in 3.5, and would have shattered 5e Bounded Accuracy. Plus, Touch AC and REF Saves were prettymuch doing the same thing in mechanically inverted ways, anyhow, so it was a tad redundant.</p><p></p><p>If they'd really wanted to make things less complicated they wouldn't have gone back to saves, either.</p><p></p><p>As suggested, above, using DEX saves (DC = 8 + attack bonus) to handle attacks that you think should bypass armor would be an obvious, not terribly complicated way to do it. At worst, you have to invert adv/dis and handle some mods differently (attack with advantage becomes force a save at disadvantage, etc).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6781453, member: 996"] I'm sure there are all sorts of possible rationalizations. Maybe iron or steel is harder to pass through than the stone or wood of walls, perhaps because the latter are more porous; maybe the metaphysical essence of armor as protection makes it effective, maybe even only because the ghost or the wearer believes it does; maybe 'phasing' works better against stationary objects than moving ones; etc... It was a cool idea, but it was still a little weird because AC has always been more than a little weird. GURPS, which gave each armor separate deflection and damage-absorption statistics went further in that direction. Touch attacks were also pretty broken in 3.5, and would have shattered 5e Bounded Accuracy. Plus, Touch AC and REF Saves were prettymuch doing the same thing in mechanically inverted ways, anyhow, so it was a tad redundant. If they'd really wanted to make things less complicated they wouldn't have gone back to saves, either. As suggested, above, using DEX saves (DC = 8 + attack bonus) to handle attacks that you think should bypass armor would be an obvious, not terribly complicated way to do it. At worst, you have to invert adv/dis and handle some mods differently (attack with advantage becomes force a save at disadvantage, etc). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's up with the Net?
Top