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What's up with Vicious Mockery?
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<blockquote data-quote="Ovinomancer" data-source="post: 7530541" data-attributes="member: 16814"><p>Had you read the thread you linked fully, you might have noticed that I'm very active in it. I argue against the above interpretation as technically incorrect, but somewhat useful.</p><p></p><p>To hit you with disadvantage at a 2, my chances to hit go from 20/400 (1/20) to 39/400. That's a change of 19/400. </p><p></p><p>At a 11, the chance to hit go from 200/400 (1/2) to 100/400 (1/4). A difference of 100/400. </p><p></p><p>At a 20, the chances to hit go from 20/400 (1/20) to 399/400, a difference of 379/400. </p><p></p><p>Disadvantage has the largest effect at 20. </p><p></p><p>Parceling out damage as some fractional per round value is misleading. If you're hit by the giant, you don't take a fractional amount of the 29 damage. Dice do, over time, trend to the trend, but any given roll doesn't care what was last or what is next. So, at an 11, disadvantage halves your chance of being hit. That's nice. At a 20, though, it's almost <em>20 times lower</em>. If you have the choice between giving disadvantage to a target number of 11 or one closer to 20, you'll always get more effect out of the higher target number. Any reduction is good, of course, so hitting the giant with disad when he's pounding on the mage is still a nice thing, but if you have the choice between having the mage hold the door while blurred or the fighter, the size of the "effect" is obvious.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7530541, member: 16814"] Had you read the thread you linked fully, you might have noticed that I'm very active in it. I argue against the above interpretation as technically incorrect, but somewhat useful. To hit you with disadvantage at a 2, my chances to hit go from 20/400 (1/20) to 39/400. That's a change of 19/400. At a 11, the chance to hit go from 200/400 (1/2) to 100/400 (1/4). A difference of 100/400. At a 20, the chances to hit go from 20/400 (1/20) to 399/400, a difference of 379/400. Disadvantage has the largest effect at 20. Parceling out damage as some fractional per round value is misleading. If you're hit by the giant, you don't take a fractional amount of the 29 damage. Dice do, over time, trend to the trend, but any given roll doesn't care what was last or what is next. So, at an 11, disadvantage halves your chance of being hit. That's nice. At a 20, though, it's almost [I]20 times lower[/I]. If you have the choice between giving disadvantage to a target number of 11 or one closer to 20, you'll always get more effect out of the higher target number. Any reduction is good, of course, so hitting the giant with disad when he's pounding on the mage is still a nice thing, but if you have the choice between having the mage hold the door while blurred or the fighter, the size of the "effect" is obvious. [/QUOTE]
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