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What's up with Vicious Mockery?
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<blockquote data-quote="TallIan" data-source="post: 7531015" data-attributes="member: 6853819"><p>No that was the average damage from 20 5 round combats. The way I wrote the formula didn't show the individual fights. But the average gives me an idea of how many resources (healing potions, healing spells, HD or whatever) I will need to get ready to the next fight. It uses less if I impose DIS on an attacker requiring 11+ that if I do the same for an attacker requiring 20+ to hit.</p><p></p><p></p><p></p><p>Your table on shows the chance of being hit - not something that is important. I want to see where the biggest effect lies, which means where to a make the biggest difference to incoming damage. Yes I am more likely to suffer no damage by imposing DIS on a to hit of 20, but I am likely to suffer very little in the first place. If I can impose DIS on an 11+ to hit I will make the biggest reduction in damage compared to being hit on 11+ without DIS.</p><p></p><p></p><p>It is, it creates the biggest reduction in damage, which is the resource I am looking to conserve.</p><p></p><p></p><p>@2 there is a small difference (3.375)</p><p>@11 there is the biggest difference (16.875)</p><p>@20 there is a small difference again (3.206)</p><p></p><p>My HPs are not measured in percentages, they are measured in absolute terms and regenerating them costs resources. So, long term I will see the largest reduction in resources lost by imposing disadvantage on attacks that hit @11+ and doing something else if I'm getting hit on 20+.</p><p></p><p>To use the money analogy again; Donald Trump says you can have half his money; The parking attendant says you can have all of his money; what gives you the most money; 50% of several billion or 100% of a few hundred?</p><p></p><p></p><p></p><p>I contend that I have, and we are both doing the same maths and getting he same answers. We are just interpreting it differently. Though I have not allowed for edge cases, where a single hit will probably kill you, like if you only have 13HPs. Then you haven't got time to play the odds and you are looking at much more specific tactical considerations.</p></blockquote><p></p>
[QUOTE="TallIan, post: 7531015, member: 6853819"] No that was the average damage from 20 5 round combats. The way I wrote the formula didn't show the individual fights. But the average gives me an idea of how many resources (healing potions, healing spells, HD or whatever) I will need to get ready to the next fight. It uses less if I impose DIS on an attacker requiring 11+ that if I do the same for an attacker requiring 20+ to hit. Your table on shows the chance of being hit - not something that is important. I want to see where the biggest effect lies, which means where to a make the biggest difference to incoming damage. Yes I am more likely to suffer no damage by imposing DIS on a to hit of 20, but I am likely to suffer very little in the first place. If I can impose DIS on an 11+ to hit I will make the biggest reduction in damage compared to being hit on 11+ without DIS. It is, it creates the biggest reduction in damage, which is the resource I am looking to conserve. @2 there is a small difference (3.375) @11 there is the biggest difference (16.875) @20 there is a small difference again (3.206) My HPs are not measured in percentages, they are measured in absolute terms and regenerating them costs resources. So, long term I will see the largest reduction in resources lost by imposing disadvantage on attacks that hit @11+ and doing something else if I'm getting hit on 20+. To use the money analogy again; Donald Trump says you can have half his money; The parking attendant says you can have all of his money; what gives you the most money; 50% of several billion or 100% of a few hundred? I contend that I have, and we are both doing the same maths and getting he same answers. We are just interpreting it differently. Though I have not allowed for edge cases, where a single hit will probably kill you, like if you only have 13HPs. Then you haven't got time to play the odds and you are looking at much more specific tactical considerations. [/QUOTE]
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