Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What's up with Vicious Mockery?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7531225" data-attributes="member: 6919838"><p>It wasn't a response to me but i will answer you question as it shows exactly the point...</p><p></p><p>"you have two targets. The first needs an 11 to hit, the second a 20. You have disadvantage on your attacks. Who do you attack? Why?" The answer is if my goal is doing damage and doing the most damage, "i will attack the guy where i need the 11 - and the key bit is **that is the exact same answer it would be if roll was with advantage, normal or with disadvantage. Quite literally, the "disadvantage" on the 20 makes zero difference - it is meaningless - it is so trivial that the better move is to attack the guy with the 11. So, the disadvantage on the 20 guy is pointless - he would not be my target of choice. The disadvantage on the 11 guy, that will play a role since it will stop some hits and save some damage and save enough to outweigh the 20 guy. </p><p></p><p>Second part...</p><p></p><p>"Now, imagine a second layer. You hit for 10 damage. The @11 has 200 hitpoints, the @1 has 1. Who do you attack now?"</p><p></p><p>Even with the dramatic shift if the stakes between them you throw in to make your case sound tempting, the answer is the same. Not gonna win on a 1 in 400 chance either way as a part of the strategy. So its better for me to go after the one in four guy for damage and let someone else deal with the 20 guy thru a save effect or something like a grapple or restrain. </p><p></p><p>Key being is this - the change in the results is not by the "increase in % of a hit" if shots are not being taken against them. if 19 out of 20 hits miss thats already so far moved into "dont bother - use different option" land that the disad is pointless. if 10 out of 20 hit, then shifting that to 5 out of 20 hit is well worth it. </p><p></p><p>It comes back to do you want to "spend an action" to stop a little less than one attack in 20 or do you want to spend your atteack to stop about 5 more attacks in 20?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7531225, member: 6919838"] It wasn't a response to me but i will answer you question as it shows exactly the point... "you have two targets. The first needs an 11 to hit, the second a 20. You have disadvantage on your attacks. Who do you attack? Why?" The answer is if my goal is doing damage and doing the most damage, "i will attack the guy where i need the 11 - and the key bit is **that is the exact same answer it would be if roll was with advantage, normal or with disadvantage. Quite literally, the "disadvantage" on the 20 makes zero difference - it is meaningless - it is so trivial that the better move is to attack the guy with the 11. So, the disadvantage on the 20 guy is pointless - he would not be my target of choice. The disadvantage on the 11 guy, that will play a role since it will stop some hits and save some damage and save enough to outweigh the 20 guy. Second part... "Now, imagine a second layer. You hit for 10 damage. The @11 has 200 hitpoints, the @1 has 1. Who do you attack now?" Even with the dramatic shift if the stakes between them you throw in to make your case sound tempting, the answer is the same. Not gonna win on a 1 in 400 chance either way as a part of the strategy. So its better for me to go after the one in four guy for damage and let someone else deal with the 20 guy thru a save effect or something like a grapple or restrain. Key being is this - the change in the results is not by the "increase in % of a hit" if shots are not being taken against them. if 19 out of 20 hits miss thats already so far moved into "dont bother - use different option" land that the disad is pointless. if 10 out of 20 hit, then shifting that to 5 out of 20 hit is well worth it. It comes back to do you want to "spend an action" to stop a little less than one attack in 20 or do you want to spend your atteack to stop about 5 more attacks in 20? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's up with Vicious Mockery?
Top