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<blockquote data-quote="Ovinomancer" data-source="post: 7531385" data-attributes="member: 16814"><p>Okay, mage with 15 AC with cloak and 30 hitpoints (5th level +2 con) versus giant (+8 to hit, 21 damage per hit, 2 attacks). LD50 (average #rounds before 50% of trails result in death) is 3 (normal is 2). The cloak extends the mage 1 round. Nice.</p><p></p><p>Fighter with 21 AC (plate, shield, defense style) with cloak and 42 hitpoints versus giant (+8 to hit, 21 damage per hit, 2 attacks). LD50 is 9 rounds (normal is 4 rounds).</p><p></p><p>So, yes, you're right, a high AC high hitpoints character will likely last longer than a low AC low hitpoint character normally. But, in the above example, disadvantage improves the life expectancy of your primary choice by 6 seconds vs a level appropriate foe. With the fighter, they will naturally last longer in the fight, but the LD50 is doubled. And this is using target numbers of 7 for the mage and 13 for the fighter. If you want to push the 11 is bestest, the LD 50 for the mage with a 19 AC is from 3 normally to 6 rounds with disadvantage. The mage lasts 1 round less than the fighter at normal and 3 rounds less at disadvantage. The margin is less as well (+3 rounds vs +4 rounds), and this is an 11 vs a 13.</p><p></p><p>The impact of disadvantage is mathematically largest at 20. Period. Other factors may change the tactical choices made (and often do). In the above, the cloak marginally increases the average mage's ability to absorb damage while is very much increases the average fighter's ability to stay in the fighter, and that's over a much smaller range than 11 to 20.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7531385, member: 16814"] Okay, mage with 15 AC with cloak and 30 hitpoints (5th level +2 con) versus giant (+8 to hit, 21 damage per hit, 2 attacks). LD50 (average #rounds before 50% of trails result in death) is 3 (normal is 2). The cloak extends the mage 1 round. Nice. Fighter with 21 AC (plate, shield, defense style) with cloak and 42 hitpoints versus giant (+8 to hit, 21 damage per hit, 2 attacks). LD50 is 9 rounds (normal is 4 rounds). So, yes, you're right, a high AC high hitpoints character will likely last longer than a low AC low hitpoint character normally. But, in the above example, disadvantage improves the life expectancy of your primary choice by 6 seconds vs a level appropriate foe. With the fighter, they will naturally last longer in the fight, but the LD50 is doubled. And this is using target numbers of 7 for the mage and 13 for the fighter. If you want to push the 11 is bestest, the LD 50 for the mage with a 19 AC is from 3 normally to 6 rounds with disadvantage. The mage lasts 1 round less than the fighter at normal and 3 rounds less at disadvantage. The margin is less as well (+3 rounds vs +4 rounds), and this is an 11 vs a 13. The impact of disadvantage is mathematically largest at 20. Period. Other factors may change the tactical choices made (and often do). In the above, the cloak marginally increases the average mage's ability to absorb damage while is very much increases the average fighter's ability to stay in the fighter, and that's over a much smaller range than 11 to 20. [/QUOTE]
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