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Whats w/ class limitations for my gnome???
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<blockquote data-quote="Nish" data-source="post: 94418" data-attributes="member: 145"><p>At least no elf barbarians living in an elven kingdom. Would you really prevent an elf raised by a human barbarian tribe from being a barbarian? Or how about an elf that becomes sick of the trappings of civilisation and runs off into the wilderness to become one with his primal side? IMO, PC's are supposed to defy conventions to a certain extent. The DM should work to maintain consistency of the game world and keep everything reasonable, but you should also work to encourage the creativity of the players instead of limiting it. Using cultural reasons to place an all out ban on certain race/class combos is a sub-optimal choice, when you could just tell your players the way most of the world works and if they want to be an elven barbarian, tell them to bring a good background story. And definitely make sure you enforce the consequences of their choices <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Campaign worlds aside for a moment, where in the 3e PH is there anything about Dwarves being anti-magical? The racial +2 to save against magic is interpreted by some as an anti-magical nature, but this interpretation is not supported by the core rules and appears to just be a hold-over from previous editions. A more 3e friendly way to describe this is that dwarves posess a great deal internal strength and durability in addition to their physical toughness, that allows them easily resist the effects of those who would alter reality to harm them.</p><p></p><p>Be creative. Don't restrict, facilitate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nish, post: 94418, member: 145"] At least no elf barbarians living in an elven kingdom. Would you really prevent an elf raised by a human barbarian tribe from being a barbarian? Or how about an elf that becomes sick of the trappings of civilisation and runs off into the wilderness to become one with his primal side? IMO, PC's are supposed to defy conventions to a certain extent. The DM should work to maintain consistency of the game world and keep everything reasonable, but you should also work to encourage the creativity of the players instead of limiting it. Using cultural reasons to place an all out ban on certain race/class combos is a sub-optimal choice, when you could just tell your players the way most of the world works and if they want to be an elven barbarian, tell them to bring a good background story. And definitely make sure you enforce the consequences of their choices :p Campaign worlds aside for a moment, where in the 3e PH is there anything about Dwarves being anti-magical? The racial +2 to save against magic is interpreted by some as an anti-magical nature, but this interpretation is not supported by the core rules and appears to just be a hold-over from previous editions. A more 3e friendly way to describe this is that dwarves posess a great deal internal strength and durability in addition to their physical toughness, that allows them easily resist the effects of those who would alter reality to harm them. Be creative. Don't restrict, facilitate. :) [/QUOTE]
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