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What's with high-powered campaigns?
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<blockquote data-quote="Li Shenron" data-source="post: 1813231" data-attributes="member: 1465"><p>Standard D&D characters are not weak, but neverthless the tendence of gaming groups is to want to play so called "high-powered campaigns", and the PHB/DMG/UA suggest for example alternate score generation methods to have more powerful characters.</p><p></p><p>I confess that I have also given the PCs something extra (bonus feats or skills) or used point-buy with up to 32 points. But sometimes I wonder what's whole point of it? What is really a high-powered campaign? Isn't it so that the DM gives PCs something more or better than normal because the adventure is more difficult? Or is it actually a lame attempt to pursue the exact opposite, an easier game because you are more powerful? I wonder this because soo many people around this very board seem to run/play adventures with boosted characters, but it doesn't sound like the monsters are boosted up as well, or are they? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>A few players I've gamed with were quite obsessed by computer games and I think they learned from those to have more fun if their characters had an easy time in every battle, bashing everything with ease and minimal strategy. In a way, it seemed like they believed that the more experience they had in a game, the more they were entitled to be powerful... shouldn't it be the other way around? Normally, the more experienced you are in any hobby (or work), the hardest challenges you are looking for to be more satisfied.</p><p></p><p>So my question, why aren't we ever looking forward to play a low-powered campaign? I mean adventures where you are less powerful than the challenges you have to face... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1813231, member: 1465"] Standard D&D characters are not weak, but neverthless the tendence of gaming groups is to want to play so called "high-powered campaigns", and the PHB/DMG/UA suggest for example alternate score generation methods to have more powerful characters. I confess that I have also given the PCs something extra (bonus feats or skills) or used point-buy with up to 32 points. But sometimes I wonder what's whole point of it? What is really a high-powered campaign? Isn't it so that the DM gives PCs something more or better than normal because the adventure is more difficult? Or is it actually a lame attempt to pursue the exact opposite, an easier game because you are more powerful? I wonder this because soo many people around this very board seem to run/play adventures with boosted characters, but it doesn't sound like the monsters are boosted up as well, or are they? :p A few players I've gamed with were quite obsessed by computer games and I think they learned from those to have more fun if their characters had an easy time in every battle, bashing everything with ease and minimal strategy. In a way, it seemed like they believed that the more experience they had in a game, the more they were entitled to be powerful... shouldn't it be the other way around? Normally, the more experienced you are in any hobby (or work), the hardest challenges you are looking for to be more satisfied. So my question, why aren't we ever looking forward to play a low-powered campaign? I mean adventures where you are less powerful than the challenges you have to face... :) [/QUOTE]
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