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What's with high-powered campaigns?
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<blockquote data-quote="UniversalMonster" data-source="post: 1813343" data-attributes="member: 1034"><p>But.. Why would anyone want to be forced? Unless by normal you mean, according to the rules. In that case I completely agree with you. I pretty much agree with the standard character creation rules. We house rule some stuff but it's all fairly minor. </p><p></p><p>Forcing a more mundane roleplaying experience sometimes causes players to be frustrated. It's a question of group dynamics: as a DM you really serve the group, not the other way around. The group can and will disinitegrate, leave, go join other campaigns. I've got some players who drive 30 minutes each way to my campaign, and thats every week. </p><p></p><p>As a DM I want to figure out what makes them want to play, provide that, and still fulfill my own creative needs. And this doesn't involve forcing anyone to do anything. Now- there are times when I've run into players who simply want something that is incompatible with what I want, and in that case I have let players go (and on one ocaission, quietly closed down a campaign due to someone causing real trouble).. but in general the winning strategy is to get everyone on the same page and avoid forcing anyone to do anything.</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 1813343, member: 1034"] But.. Why would anyone want to be forced? Unless by normal you mean, according to the rules. In that case I completely agree with you. I pretty much agree with the standard character creation rules. We house rule some stuff but it's all fairly minor. Forcing a more mundane roleplaying experience sometimes causes players to be frustrated. It's a question of group dynamics: as a DM you really serve the group, not the other way around. The group can and will disinitegrate, leave, go join other campaigns. I've got some players who drive 30 minutes each way to my campaign, and thats every week. As a DM I want to figure out what makes them want to play, provide that, and still fulfill my own creative needs. And this doesn't involve forcing anyone to do anything. Now- there are times when I've run into players who simply want something that is incompatible with what I want, and in that case I have let players go (and on one ocaission, quietly closed down a campaign due to someone causing real trouble).. but in general the winning strategy is to get everyone on the same page and avoid forcing anyone to do anything. [/QUOTE]
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What's with high-powered campaigns?
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