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What's with high-powered campaigns?
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<blockquote data-quote="Aeric" data-source="post: 1813356" data-attributes="member: 17012"><p>I've only played with a small number of people who were interested in characters that were more powerful than the challenges set before them. These people were called "twinks" and "power-gamers" and were quickly shown the door.</p><p></p><p>I have, on the other hand, seen a rise in the popularity of games that are both more powerful and more challenging at low levels. I have some thoughts on why this is.</p><p></p><p>In my experience, most DMs like to start their campaigns at a low level, usually 1st. In the fifteen-some-odd years that I have been playing D&D, I have never played in a game where the characters started at 1st level and got higher than 12th level. By that point, the story has run its course and everyone involved is ready to move onto something new. I think it takes a fantastic DM to keep their games fresh and their players interested after a year or so of regular gaming.</p><p></p><p>For this reason, I don't think a lot of people get the chance to play higher-level characters unless they start at a higher level. In such games, the players and the DM are getting a taste of what they would get if the typical campaign (again, in my experience) didn't die around levels 10-12.</p><p></p><p>I also think the reason that low-powered games are less popular these days is because those of us who have been playing for a while have played low level characters (where most DMs I know like to start campaigns) a bazillion times now. One way to spice things up for those first couple of levels is to juice up the characters with high stats, funky races or classes, etc.</p><p></p><p>Anyways, that's my take on the matter.</p></blockquote><p></p>
[QUOTE="Aeric, post: 1813356, member: 17012"] I've only played with a small number of people who were interested in characters that were more powerful than the challenges set before them. These people were called "twinks" and "power-gamers" and were quickly shown the door. I have, on the other hand, seen a rise in the popularity of games that are both more powerful and more challenging at low levels. I have some thoughts on why this is. In my experience, most DMs like to start their campaigns at a low level, usually 1st. In the fifteen-some-odd years that I have been playing D&D, I have never played in a game where the characters started at 1st level and got higher than 12th level. By that point, the story has run its course and everyone involved is ready to move onto something new. I think it takes a fantastic DM to keep their games fresh and their players interested after a year or so of regular gaming. For this reason, I don't think a lot of people get the chance to play higher-level characters unless they start at a higher level. In such games, the players and the DM are getting a taste of what they would get if the typical campaign (again, in my experience) didn't die around levels 10-12. I also think the reason that low-powered games are less popular these days is because those of us who have been playing for a while have played low level characters (where most DMs I know like to start campaigns) a bazillion times now. One way to spice things up for those first couple of levels is to juice up the characters with high stats, funky races or classes, etc. Anyways, that's my take on the matter. [/QUOTE]
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