Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
What's with high-powered campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dog Moon" data-source="post: 1813359" data-attributes="member: 23023"><p>The group I'm in doesn't like low-level campaigns. Why? It's because we can't do anything. We fight a couple of creatures and need to rest. A trap is sprung and we spend a large amount of resources on that simple potion of moderate wounds. Although not necessarily true depending on the campaign/character, but I've found that my group likes to do more different things. They like to have more options. They like a variety. It is simply not possible at low levels.</p><p></p><p>I was once in a campaign that was a low-magic campaign and though the DM was good, it wasn't as interesting because we were limited in our options. For us, it was our lack of options rather than lack of power which annoyed us.</p><p></p><p></p><p></p><p>In my campaign, the battles are tough and the opponents use tactics and magical items to the fullest, as best as possible. The group always groans when I look at a creature which is pummelling and go, 'Wow, I missed that ability.' They dislike easy battles like in an arcade mode because they pose no threat. They like lifethreatening battles. I don't understand how people could like doing that. One person told me of a friend who killed a Pit Fiend in one hit. I was thinking 'Where's the fun in that?'</p><p></p><p>Well, I guess the point I was trying to make was that low-powered campaigns are boring because you can't really do anything. You're stuck doing one thing over and over again. In high-powered campaigns, there is so much you can do and it makes it more fun.</p><p></p><p>Maybe someone else's definition of high-powered is having an AC of 60, an AR of +50, and deals an average of 60 damage per hit, and in that case, I have no answer for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I personally tire of characters that are just those three things.</p><p></p><p>Don't know if that helped...</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 1813359, member: 23023"] The group I'm in doesn't like low-level campaigns. Why? It's because we can't do anything. We fight a couple of creatures and need to rest. A trap is sprung and we spend a large amount of resources on that simple potion of moderate wounds. Although not necessarily true depending on the campaign/character, but I've found that my group likes to do more different things. They like to have more options. They like a variety. It is simply not possible at low levels. I was once in a campaign that was a low-magic campaign and though the DM was good, it wasn't as interesting because we were limited in our options. For us, it was our lack of options rather than lack of power which annoyed us. In my campaign, the battles are tough and the opponents use tactics and magical items to the fullest, as best as possible. The group always groans when I look at a creature which is pummelling and go, 'Wow, I missed that ability.' They dislike easy battles like in an arcade mode because they pose no threat. They like lifethreatening battles. I don't understand how people could like doing that. One person told me of a friend who killed a Pit Fiend in one hit. I was thinking 'Where's the fun in that?' Well, I guess the point I was trying to make was that low-powered campaigns are boring because you can't really do anything. You're stuck doing one thing over and over again. In high-powered campaigns, there is so much you can do and it makes it more fun. Maybe someone else's definition of high-powered is having an AC of 60, an AR of +50, and deals an average of 60 damage per hit, and in that case, I have no answer for you. :) I personally tire of characters that are just those three things. Don't know if that helped... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's with high-powered campaigns?
Top