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What's with the Gnome Hate?
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<blockquote data-quote="Vocenoctum" data-source="post: 4378992" data-attributes="member: 2477"><p>Nope, still no good.</p><p>I spoke of one group/one game, it didn't feature variant elves or dwarves either, and that doesn't speak to either race. I don't consider kender or half-dryads to be "out there", those are your words. And Kender were fine when played right, and served MUCH better when they and halflings were seperated.</p><p></p><p>We've played with variant gnomes, we've played drow, we've played almost everything. My point was simply that it depends more on the player and the group dynamic. </p><p></p><p></p><p></p><p>Yes, because the basic game was... basic. It reduced things to the simplest core in order to present an easy format. I noticed you stopped at B/E though. I forget, what "tier" did they introduce gnomes in? Masters?</p><p></p><p></p><p>It's all down to the perception of numbers, sure. And the fact they were lacking in material serves as a point on why they are forgotten, not validation for forgetting them. "They were never popular enough to be popular."</p><p></p><p></p><p></p><p></p><p>Then numbers would be interesting to see. Along with numbers for 4e, to see how many tieflings roll in.</p><p></p><p></p><p></p><p></p><p></p><p>It pretty much speaks to the bias of the creators. A gnome-pamphlet online would have taken little effort to appease some fans, instead they made... ::drumroll::</p><p>"I'm a monster, rawr"</p><p></p><p>The anti-gnome bias is easy to see. That doesn't mean there was marketing research to see if gnomes presence drew more than their absence. Gnomes are VERY popular in WoW. It's also "cool" to hate them. That doesn't diminish their popularity.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 4378992, member: 2477"] Nope, still no good. I spoke of one group/one game, it didn't feature variant elves or dwarves either, and that doesn't speak to either race. I don't consider kender or half-dryads to be "out there", those are your words. And Kender were fine when played right, and served MUCH better when they and halflings were seperated. We've played with variant gnomes, we've played drow, we've played almost everything. My point was simply that it depends more on the player and the group dynamic. Yes, because the basic game was... basic. It reduced things to the simplest core in order to present an easy format. I noticed you stopped at B/E though. I forget, what "tier" did they introduce gnomes in? Masters? It's all down to the perception of numbers, sure. And the fact they were lacking in material serves as a point on why they are forgotten, not validation for forgetting them. "They were never popular enough to be popular." Then numbers would be interesting to see. Along with numbers for 4e, to see how many tieflings roll in. It pretty much speaks to the bias of the creators. A gnome-pamphlet online would have taken little effort to appease some fans, instead they made... ::drumroll:: "I'm a monster, rawr" The anti-gnome bias is easy to see. That doesn't mean there was marketing research to see if gnomes presence drew more than their absence. Gnomes are VERY popular in WoW. It's also "cool" to hate them. That doesn't diminish their popularity. [/QUOTE]
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