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What's with the Gnome Hate?
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<blockquote data-quote="Alaric_Argent" data-source="post: 4383442" data-attributes="member: 72583"><p>I once played a elf rogue raised by gnomes in a short-lived campaign--gem knowledge (appraisal/cutting/jewelry craft) was part of the schtick, as well as having a whole slew of names that could be selected from to meet the demands of the occasion (I think "Cab" --bestowed by an uncle for doing the job of polishing cabachons--was my personal favourite). Heavy on the trickster, of course. I can't claim my acting skills were quite up to the challenge, but the campaign ended early for unrelated reasons.</p><p></p><p>That said, I'm also partial to the mechanical expertise aspect of gnomes. Think catapault and ballista design, possibly some dabbling in architecture or other engineering. No need to introduce gunpowder or nukes. I also got a few laughs from the entry on gnomes in the <em>Book of Erotic Fantasy</em>. </p><p></p><p>So, I guess I'm a vote in favour of gnomes.</p></blockquote><p></p>
[QUOTE="Alaric_Argent, post: 4383442, member: 72583"] I once played a elf rogue raised by gnomes in a short-lived campaign--gem knowledge (appraisal/cutting/jewelry craft) was part of the schtick, as well as having a whole slew of names that could be selected from to meet the demands of the occasion (I think "Cab" --bestowed by an uncle for doing the job of polishing cabachons--was my personal favourite). Heavy on the trickster, of course. I can't claim my acting skills were quite up to the challenge, but the campaign ended early for unrelated reasons. That said, I'm also partial to the mechanical expertise aspect of gnomes. Think catapault and ballista design, possibly some dabbling in architecture or other engineering. No need to introduce gunpowder or nukes. I also got a few laughs from the entry on gnomes in the [I]Book of Erotic Fantasy[/I]. So, I guess I'm a vote in favour of gnomes. [/QUOTE]
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What's with the Gnome Hate?
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