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What's with these spells???
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<blockquote data-quote="Delemental" data-source="post: 2660955" data-attributes="member: 5203"><p>This spell is one that you use to prepare an area well ahead of when the enemy arrives, t oset up ambushes or defenses. Make that fetid swamp look like a sunny forest. Make the cold mountain lake look like a wide open meadow. Create an illusionary ravine in the middle of hills. It's primary use is for battlefield control.</p><p></p><p><strong>Sequester:</strong> What is the deal with this one? Is it a spell to use against enemies (Will save or rendered comatose) or is it a way to hide a person (can't be discovered through divination). When would you ever want both effects?</p></blockquote><p></p><p>Mostly the spell is intended to be used on allies, if you really need to keep someone from being found and it's not that important that they be active (you know those adventures where you have to escort the Chosen One to the Eternal Mountain to place the Infinity Diamond in the mouth of the Unseen God, while the Chosen One's enemies are busy <em>scrying </em> on the Chosen One and launching attack after attack? Imagine how easy those adventures are if you could <em>sequester </em> the Chosen One, pack him in a box, and then wake him up once you get to the Eternal Mountain.)</p><p></p><p>And you don't use it against enemies; the target is "one <strong>willing </strong> creature <strong>or </strong> object" - only objects get a save (either it's own save, if it's intelligent, or the save of its owner, if the object is being held). The only way to use this offensively is if the BBEG is wielding some bad-a** magic item that you need to neutralize. If you can get through the Will save... poof goes the item.</p><p></p><p>In all reality, neither spell is an optimal choice for a sorcerer, IMO. They're spells that are very useful in specific circumstances, ones where you usually have advanced warning of when that situation will occur. They're great for wizards in that respect.</p><p>[/QUOTE]</p>
[QUOTE="Delemental, post: 2660955, member: 5203"] This spell is one that you use to prepare an area well ahead of when the enemy arrives, t oset up ambushes or defenses. Make that fetid swamp look like a sunny forest. Make the cold mountain lake look like a wide open meadow. Create an illusionary ravine in the middle of hills. It's primary use is for battlefield control. [B]Sequester:[/B] What is the deal with this one? Is it a spell to use against enemies (Will save or rendered comatose) or is it a way to hide a person (can't be discovered through divination). When would you ever want both effects?[/QUOTE] Mostly the spell is intended to be used on allies, if you really need to keep someone from being found and it's not that important that they be active (you know those adventures where you have to escort the Chosen One to the Eternal Mountain to place the Infinity Diamond in the mouth of the Unseen God, while the Chosen One's enemies are busy [I]scrying [/I] on the Chosen One and launching attack after attack? Imagine how easy those adventures are if you could [I]sequester [/I] the Chosen One, pack him in a box, and then wake him up once you get to the Eternal Mountain.) And you don't use it against enemies; the target is "one [B]willing [/B] creature [B]or [/B] object" - only objects get a save (either it's own save, if it's intelligent, or the save of its owner, if the object is being held). The only way to use this offensively is if the BBEG is wielding some bad-a** magic item that you need to neutralize. If you can get through the Will save... poof goes the item. In all reality, neither spell is an optimal choice for a sorcerer, IMO. They're spells that are very useful in specific circumstances, ones where you usually have advanced warning of when that situation will occur. They're great for wizards in that respect. [/QUOTE]
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What's with these spells???
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