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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's WotC's reluctance for 2d6 weapons?
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<blockquote data-quote="IcyCool" data-source="post: 2443730" data-attributes="member: 20308"><p>I'm pretty certain it's because 2d6 has the higher average, as Sejs said. If you take a look at the 3 classes of weapons (simple, martial, exotic), you'll note that there is a general consistency among all the weapons.</p><p></p><p>Take a look at the 2-handed simple weapon, the Longspear.</p><p></p><p>It's got reach, does 1d8 damage, and has a x3 crit multiplier.</p><p></p><p>Compare to the 2-handed martial weapon, the Glaive.</p><p></p><p>It's got reach, does 1d10 damage, and has a x3 crit multiplier.</p><p></p><p>So simple to martial is worth roughly one die-step of difference (You'll find the same is essentially true with exotic weapons over martial weapons, although there are several exceptions).</p><p></p><p>Internally, there are different relationships between die-types and crit multipliers. Take the greatsword and the greataxe.</p><p></p><p>Greatsword does 2d6 damage, with a 19-20x2 crit.</p><p>Greataxe does 1d12 damage, with a 20x3 crit.</p><p></p><p>You generally trade out higher average damage and higher crit chance for lower avg. damage , lower crit chance, and superior crit damage.</p><p></p><p>So in a rambling answer to your question, think of die-steps in terms of avg. damage. The avg. damage of a falchion is 5 derived from (2d4). If you are upping a die step, you should get to the two-dice equivalent of 1d10 (2d5, giving 6 avg. damage), but there is no such thing as a d5. So you go to the next best avg. damage, 6.5, from 1d12.</p></blockquote><p></p>
[QUOTE="IcyCool, post: 2443730, member: 20308"] I'm pretty certain it's because 2d6 has the higher average, as Sejs said. If you take a look at the 3 classes of weapons (simple, martial, exotic), you'll note that there is a general consistency among all the weapons. Take a look at the 2-handed simple weapon, the Longspear. It's got reach, does 1d8 damage, and has a x3 crit multiplier. Compare to the 2-handed martial weapon, the Glaive. It's got reach, does 1d10 damage, and has a x3 crit multiplier. So simple to martial is worth roughly one die-step of difference (You'll find the same is essentially true with exotic weapons over martial weapons, although there are several exceptions). Internally, there are different relationships between die-types and crit multipliers. Take the greatsword and the greataxe. Greatsword does 2d6 damage, with a 19-20x2 crit. Greataxe does 1d12 damage, with a 20x3 crit. You generally trade out higher average damage and higher crit chance for lower avg. damage , lower crit chance, and superior crit damage. So in a rambling answer to your question, think of die-steps in terms of avg. damage. The avg. damage of a falchion is 5 derived from (2d4). If you are upping a die step, you should get to the two-dice equivalent of 1d10 (2d5, giving 6 avg. damage), but there is no such thing as a d5. So you go to the next best avg. damage, 6.5, from 1d12. [/QUOTE]
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What's WotC's reluctance for 2d6 weapons?
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