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What's Wrong With 4e Simply Put
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<blockquote data-quote="Sundragon2012" data-source="post: 3856491" data-attributes="member: 7624"><p>4e needs to bring dramatic changes to the table in order to make it ever worth buying in the first place. 4e is about recreating the game in a manner that makes it, according to what I have read, mechanically easier to play and to run and I am 1000% behind that. What a clumsy, time-consuming mess high level gaming is with 3.5.</p><p></p><p>I am also behind dumping legacy crap that I see has nothing more than an idiosyncratic and nostalgic value. The Great Wheel is predicated on a silly iron-clad alignment system that is hard wired into the system that has been forcing itself onto settings that never should have even had alignment because some fantasy requires moral complexity. The Vancian magic system was an easy choice by Gygax but simulates nothing of the magic of myth, folklore, and good fantasy fiction. The differences between devils and demons exist only to justify the whole preposterously black and white alignment system. The entire Blood War is predicated on a hatred rooted in battling alignments.</p><p></p><p>There was a time when people used the D&D rules to simulate various forms of fantasy such as Dark Sun, Dragonlance, Conan, Tolkien, etc. D&D wasn't seen as its own genre then, but now it is. That is unfortunate. I don't know any DM that wants to be bound to the World of Dungeons and Dragons where that cheesy 80's cartoon exists next to the horrid Dungeons and Dragons movie. Every DM and player I know plays and DMs the game in order to create and act in worlds bound only by imagination with enough mechanics to make it a viable game and not in order to partake in some 30+yr holy tradition that is Dungeons and Dragons. 3.5 went farther than ever in demanding a certain playstyle from gamers and I will be happy to see this die a quick, bloody and painful death.</p><p></p><p>If the 4e changes allow me to use the game as a generic fantasy game rule set, I will be thrilled. If the fluff changes cast aside decades of outlandish junk that has glued itself to the game like barnacles on a ship's hull I am all for it. Who the hell actually DMs or plays D&D in the World of Dungeons and Dragons anyway where all the fluff/lore is used out of the core book as it is anyway? I have never known a DM outside of a 13yr old just learning how to DM who does this kind of thing.</p><p></p><p></p><p></p><p>Sundragon</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 3856491, member: 7624"] 4e needs to bring dramatic changes to the table in order to make it ever worth buying in the first place. 4e is about recreating the game in a manner that makes it, according to what I have read, mechanically easier to play and to run and I am 1000% behind that. What a clumsy, time-consuming mess high level gaming is with 3.5. I am also behind dumping legacy crap that I see has nothing more than an idiosyncratic and nostalgic value. The Great Wheel is predicated on a silly iron-clad alignment system that is hard wired into the system that has been forcing itself onto settings that never should have even had alignment because some fantasy requires moral complexity. The Vancian magic system was an easy choice by Gygax but simulates nothing of the magic of myth, folklore, and good fantasy fiction. The differences between devils and demons exist only to justify the whole preposterously black and white alignment system. The entire Blood War is predicated on a hatred rooted in battling alignments. There was a time when people used the D&D rules to simulate various forms of fantasy such as Dark Sun, Dragonlance, Conan, Tolkien, etc. D&D wasn't seen as its own genre then, but now it is. That is unfortunate. I don't know any DM that wants to be bound to the World of Dungeons and Dragons where that cheesy 80's cartoon exists next to the horrid Dungeons and Dragons movie. Every DM and player I know plays and DMs the game in order to create and act in worlds bound only by imagination with enough mechanics to make it a viable game and not in order to partake in some 30+yr holy tradition that is Dungeons and Dragons. 3.5 went farther than ever in demanding a certain playstyle from gamers and I will be happy to see this die a quick, bloody and painful death. If the 4e changes allow me to use the game as a generic fantasy game rule set, I will be thrilled. If the fluff changes cast aside decades of outlandish junk that has glued itself to the game like barnacles on a ship's hull I am all for it. Who the hell actually DMs or plays D&D in the World of Dungeons and Dragons anyway where all the fluff/lore is used out of the core book as it is anyway? I have never known a DM outside of a 13yr old just learning how to DM who does this kind of thing. Sundragon [/QUOTE]
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