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What's Wrong With 4e Simply Put
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<blockquote data-quote="pawsplay" data-source="post: 3856525" data-attributes="member: 15538"><p>Does anyone else smell gasoline?</p><p></p><p></p><p></p><p>Um, no. In fantasy source material, spells are precious. D&D wizards, with their dozens of spells a day, actually cast a lot MORE spells than most fantasy mages. Further, "Vancian" refers to the writings of Jack Vance, who was a strong influence on D&D ("Excellent Prismatic Spray").</p><p></p><p></p><p></p><p>The mechanics are horrible and wonky, the numbers are too big, and some of the unintended consequences are ridicululous (like a non-magical technique being used to cut an adamantine wall in half in one stroke).</p><p></p><p>I don't have any fear about 4e somehow "ruining" my 3.5, I'm just perturbed by a number of things about 4e. Mainly, I'm annoyed that 3.5 source material is going to be kindling if you want to use 4e source material, and WotC has decided to throw their clout behind what looks to be an ill-conceived version of the game, IMO. </p><p></p><p>Unlike many people, I do not have confidence that 4e will be better than previous editions; I think it will be different than 3.5, but probably not in ways I like, and definitely in some ways I do not like. 3e brought me back to D&D; 4e will probably not attract me.</p><p></p><p>For all its faults, 3.5 reflects a world, a game philosophy, an aesthetic I can relate to. 4e seems intent on tossing game world logic on its ear, special-casing everything, and abandoning any remaining shreds of medieval romance and real world mythology. I see D&D becoming a sort of tabletop version of Final Fantasy, where characters have "at will" special attacks, high level fighters have special attack powers, and things exist in whatever abundance is dictated by game play, not by what makes sense. Can you imagine a world where someone, anyone had unlimited healing, even if limited to certain circumstances? It would be as different from a traditional D&D world as GURPS Transhuman Space is different from Buck Rogers.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3856525, member: 15538"] Does anyone else smell gasoline? Um, no. In fantasy source material, spells are precious. D&D wizards, with their dozens of spells a day, actually cast a lot MORE spells than most fantasy mages. Further, "Vancian" refers to the writings of Jack Vance, who was a strong influence on D&D ("Excellent Prismatic Spray"). The mechanics are horrible and wonky, the numbers are too big, and some of the unintended consequences are ridicululous (like a non-magical technique being used to cut an adamantine wall in half in one stroke). I don't have any fear about 4e somehow "ruining" my 3.5, I'm just perturbed by a number of things about 4e. Mainly, I'm annoyed that 3.5 source material is going to be kindling if you want to use 4e source material, and WotC has decided to throw their clout behind what looks to be an ill-conceived version of the game, IMO. Unlike many people, I do not have confidence that 4e will be better than previous editions; I think it will be different than 3.5, but probably not in ways I like, and definitely in some ways I do not like. 3e brought me back to D&D; 4e will probably not attract me. For all its faults, 3.5 reflects a world, a game philosophy, an aesthetic I can relate to. 4e seems intent on tossing game world logic on its ear, special-casing everything, and abandoning any remaining shreds of medieval romance and real world mythology. I see D&D becoming a sort of tabletop version of Final Fantasy, where characters have "at will" special attacks, high level fighters have special attack powers, and things exist in whatever abundance is dictated by game play, not by what makes sense. Can you imagine a world where someone, anyone had unlimited healing, even if limited to certain circumstances? It would be as different from a traditional D&D world as GURPS Transhuman Space is different from Buck Rogers. [/QUOTE]
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