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What's Wrong With 4e Simply Put
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<blockquote data-quote="Simia Saturnalia" data-source="post: 3856556" data-attributes="member: 53692"><p>Though I'm curious if that actually applies to the sort of fantasy source material new players will be familiar with or just the old stuff, and I have a feeling most fantasy fiction mages face less encounters and challenges over the course of a day than D&D wizards, let's assume it's otherwise true. How often in fantasy material does the "Well, let's camp here, and tomorrow I can magic up a solution to this problem, since I actually have full access to the spell we need but I didn't guess well enough while preparing my spells" issue come up, since we're making source material the arbiter of what's a good magic system?</p><p></p><p>And yet, many would say the faults of 3.x are precisely those you attribute to 4e. You're an edition behind but certainly in common company.</p><p></p><p>Damn kids and their mp3 video game books. In my day we got one spell at first level and <em>we were grateful to have it!</em></p><p>And that last thing? That's a worldbuilding issue. If it actually becomes a problem, rather than being a piece of atmosphere plummeting to earth, you should speak to your DM about your desire for a more verisimilitudinous world.</p><p></p><p>Or a world where someone could be a bard at character creation? Maybe a world where clerics don't have to prepare healing spells in advance? What about one where arcane magic robs the world around you of life unless you take careful steps to prevent it? Ooh, or a world without mind flayers or gnomes or demi-humans that are clerics.</p><p></p><p>Shorter answer: Yes, and a good deal easier than one in which your god understands it's about the fate of all creation, but you're out of cleric spells for the day, so now you all have to die because the Gygaxian Codex says This Is How The World Works, And Dying Because You're Out Of Spells Is Good For You.</p><p></p><p></p><p>The campaign model envisioned for 1e (a single (or in some rare cases multiple co-operative) DM(s), large numbers of players sharing a continuous world and competing for wealth and status therein - why do you think they make a huge deal about timekeeping?) no longer applies, and it'll be nice to see an edition that recognizes that.</p></blockquote><p></p>
[QUOTE="Simia Saturnalia, post: 3856556, member: 53692"] Though I'm curious if that actually applies to the sort of fantasy source material new players will be familiar with or just the old stuff, and I have a feeling most fantasy fiction mages face less encounters and challenges over the course of a day than D&D wizards, let's assume it's otherwise true. How often in fantasy material does the "Well, let's camp here, and tomorrow I can magic up a solution to this problem, since I actually have full access to the spell we need but I didn't guess well enough while preparing my spells" issue come up, since we're making source material the arbiter of what's a good magic system? And yet, many would say the faults of 3.x are precisely those you attribute to 4e. You're an edition behind but certainly in common company. Damn kids and their mp3 video game books. In my day we got one spell at first level and [I]we were grateful to have it![/I] And that last thing? That's a worldbuilding issue. If it actually becomes a problem, rather than being a piece of atmosphere plummeting to earth, you should speak to your DM about your desire for a more verisimilitudinous world. Or a world where someone could be a bard at character creation? Maybe a world where clerics don't have to prepare healing spells in advance? What about one where arcane magic robs the world around you of life unless you take careful steps to prevent it? Ooh, or a world without mind flayers or gnomes or demi-humans that are clerics. Shorter answer: Yes, and a good deal easier than one in which your god understands it's about the fate of all creation, but you're out of cleric spells for the day, so now you all have to die because the Gygaxian Codex says This Is How The World Works, And Dying Because You're Out Of Spells Is Good For You. The campaign model envisioned for 1e (a single (or in some rare cases multiple co-operative) DM(s), large numbers of players sharing a continuous world and competing for wealth and status therein - why do you think they make a huge deal about timekeeping?) no longer applies, and it'll be nice to see an edition that recognizes that. [/QUOTE]
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