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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's Wrong With 4e Simply Put
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3857095" data-attributes="member: 18549"><p>Probably false, and if not, they'll be in a forthcoming supplement.</p><p></p><p></p><p>Yet.</p><p></p><p>False. You will run out of your per day spells, can run out of per-encounter spells, and be left with your weak-ass at-will effects, which you can have in 3.5 with reserve feats.</p><p></p><p></p><p>You mean, like Fighters, Wizards, Clerics, and Rogues?</p><p></p><p></p><p>Yeah, and I mostly chucked the fluff for my own homebrew stuff like most other DMs do. I also fail to see how fireballs doing 1d6/level or not is anything I should be emotionally invested in.</p><p></p><p></p><p>Actually, it looks just like D&D to me. Just like all the other non-tolkien-esque D&D settings look like D&D to me; just like the myriad alternate spellcasting systems people have written look like D&D to me; just like the inclusion of unique races, monsters, and spells looks like D&D to me. It's telling me, a longtime veteran, that they're trying to keep this stuff fresh and aren't afraid to try out new ideas to invigorate a system that has needed to get the cobwebs knocked out of it for ages.</p><p></p><p></p><p>Man, I laugh every time I see this written, which is about once a day.</p><p></p><p></p><p>I see them making my life as a DM much easier by streamlining combat and reducing prep time. I see them making it easier for me to teach the game to newbies. I see them eliminating tons of problems I had with 3.5, rebuilding the core system from the ground up with an eye for streamlined play and adjudication, while allowing for all the complexity and tactics that a game of D&D should involve. I also see them making me wait until at least PHB II for druids, so it's not all sunshine and cake for me over here. But overall, I am seeing a hell of a lot of improvements--enough to justify the new edition--improvements that couldn't be made by just fiddling around with 3.5.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3857095, member: 18549"] Probably false, and if not, they'll be in a forthcoming supplement. Yet. False. You will run out of your per day spells, can run out of per-encounter spells, and be left with your weak-ass at-will effects, which you can have in 3.5 with reserve feats. You mean, like Fighters, Wizards, Clerics, and Rogues? Yeah, and I mostly chucked the fluff for my own homebrew stuff like most other DMs do. I also fail to see how fireballs doing 1d6/level or not is anything I should be emotionally invested in. Actually, it looks just like D&D to me. Just like all the other non-tolkien-esque D&D settings look like D&D to me; just like the myriad alternate spellcasting systems people have written look like D&D to me; just like the inclusion of unique races, monsters, and spells looks like D&D to me. It's telling me, a longtime veteran, that they're trying to keep this stuff fresh and aren't afraid to try out new ideas to invigorate a system that has needed to get the cobwebs knocked out of it for ages. Man, I laugh every time I see this written, which is about once a day. I see them making my life as a DM much easier by streamlining combat and reducing prep time. I see them making it easier for me to teach the game to newbies. I see them eliminating tons of problems I had with 3.5, rebuilding the core system from the ground up with an eye for streamlined play and adjudication, while allowing for all the complexity and tactics that a game of D&D should involve. I also see them making me wait until at least PHB II for druids, so it's not all sunshine and cake for me over here. But overall, I am seeing a hell of a lot of improvements--enough to justify the new edition--improvements that couldn't be made by just fiddling around with 3.5. [/QUOTE]
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