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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's Wrong With 4e Simply Put
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<blockquote data-quote="Cbas_10" data-source="post: 3857521" data-attributes="member: 55767"><p>There may be someone with the No-Talking tagline. Don't know. I wouldn't buy that product, either. And regarding 1e...you are right. I don't like 1e, either. And a very good point about the majority of feats and spells being about killing the opponent. But, not <em>all of them.</em> My point here (and elsewhere) has been a concern about these non-combat aspects being absent from the game since WotC has not talked about anything but combat.</p><p></p><p>And I don't doubt that there are social MMOs. I have not played them all and am not an expert in the genre. But looking at the more popular/well-known ones, they are simple (in concept...not simple to play or master) and fun kill-fests-of-powermongering. I like them. I also like D&D at a table with friends where we can have cool characters that spark our imaginations. I just don't want a game that stifles or ignores the <em>role-playing</em> aspect of a role-playing game.</p><p></p><p>I don't want a situation where everyone is forced to get into deep characters and have periodic diceless sessions of pure intrigue; it might not be your style. Play a dungeon, kill stuff, and go home. Cool...it is your game. However, I also don't want a situation where the option is stripped from the game, requiring mounds of house rules to reinsert an aspect that has (at least for some gamers) brought fun to the table.</p></blockquote><p></p>
[QUOTE="Cbas_10, post: 3857521, member: 55767"] There may be someone with the No-Talking tagline. Don't know. I wouldn't buy that product, either. And regarding 1e...you are right. I don't like 1e, either. And a very good point about the majority of feats and spells being about killing the opponent. But, not [i]all of them.[/i] My point here (and elsewhere) has been a concern about these non-combat aspects being absent from the game since WotC has not talked about anything but combat. And I don't doubt that there are social MMOs. I have not played them all and am not an expert in the genre. But looking at the more popular/well-known ones, they are simple (in concept...not simple to play or master) and fun kill-fests-of-powermongering. I like them. I also like D&D at a table with friends where we can have cool characters that spark our imaginations. I just don't want a game that stifles or ignores the [i]role-playing[/i] aspect of a role-playing game. I don't want a situation where everyone is forced to get into deep characters and have periodic diceless sessions of pure intrigue; it might not be your style. Play a dungeon, kill stuff, and go home. Cool...it is your game. However, I also don't want a situation where the option is stripped from the game, requiring mounds of house rules to reinsert an aspect that has (at least for some gamers) brought fun to the table. [/QUOTE]
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What's Wrong With 4e Simply Put
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