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What's Wrong With 4e Simply Put
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<blockquote data-quote="Lurks-no-More" data-source="post: 3858103" data-attributes="member: 8226"><p>You're entitled to your opinion, of course, but it's something I definitely do not share. In fact, apart from the new Mage, most gamers I've spoken with have found the nWoD books as good as or better than most of the oWoD. </p><p></p><p>Certainly WtF's take of werewolves as creatures neither wholly men nor spirit, guarding their territories and keeping the shadow world of spirits and the physical world in balance, is more interesting than the furry, pre-doomed eco-guerillas of WtA.</p><p></p><p></p><p></p><p>First of all, there are five tribes (Iron Masters, Blood Talons, Storm Lords, Bone Shadows and Hunters in Darkness), not four, plus the tribeless Ghost Wolves. </p><p></p><p>Secondly, White Wolf's aim with nWoD has been to get away from a bunch of narrowly defined splats (Fianna or Black Furies, for example) and towards broader but still evocative categories. In general, nWoD can do oWoD... and <em>more</em></p><p></p><p>It also helps to understand that the "tribes" are more like werewolf religions than anything having to do with blood ties; your auspice is inborn, but you choose your tribe. (And within the tribes, there are lodges that focus more tightly on some aspects of their tribe.)</p></blockquote><p></p>
[QUOTE="Lurks-no-More, post: 3858103, member: 8226"] You're entitled to your opinion, of course, but it's something I definitely do not share. In fact, apart from the new Mage, most gamers I've spoken with have found the nWoD books as good as or better than most of the oWoD. Certainly WtF's take of werewolves as creatures neither wholly men nor spirit, guarding their territories and keeping the shadow world of spirits and the physical world in balance, is more interesting than the furry, pre-doomed eco-guerillas of WtA. First of all, there are five tribes (Iron Masters, Blood Talons, Storm Lords, Bone Shadows and Hunters in Darkness), not four, plus the tribeless Ghost Wolves. Secondly, White Wolf's aim with nWoD has been to get away from a bunch of narrowly defined splats (Fianna or Black Furies, for example) and towards broader but still evocative categories. In general, nWoD can do oWoD... and [i]more[/i] It also helps to understand that the "tribes" are more like werewolf religions than anything having to do with blood ties; your auspice is inborn, but you choose your tribe. (And within the tribes, there are lodges that focus more tightly on some aspects of their tribe.) [/QUOTE]
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