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What's Wrong With 4e Simply Put
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3858365" data-attributes="member: 18549"><p>This bears repeating. The problem with many multiclass combinations is not that they're less effective at something in particular compared to a specialist. It's that they're less effective overall compared to a specialist or to a more optimal multiclass combination (e.g. fighter/barbarian). If a specialist or optimal multiclass is a 10, they're usually somewhere around a 5 or 6. That's a problem. Ideally, any multiclass combo should be as good a character as any other multiclass combo, and these should be as good as any specialist...overall. The benefits of multiclassing often do not outweigh the drawbacks. The benefits should, of course, exactly balance the drawbacks, to make multiclass characters just as viable as single-class characters, no matter what the multiclass concept is supposed to be.</p><p></p><p>This is the reason why classes like Mystic Theurge, Ultimate Magus, and feats like Ascetic Knight, etc. exist. They artificially supplement known substandard multiclass combinations, so that they are brought more in line with the power levels of good multiclass combos and single-classed characters. The idea is that if you build a better multiclass system, you don't have to patch it with things like these.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3858365, member: 18549"] This bears repeating. The problem with many multiclass combinations is not that they're less effective at something in particular compared to a specialist. It's that they're less effective overall compared to a specialist or to a more optimal multiclass combination (e.g. fighter/barbarian). If a specialist or optimal multiclass is a 10, they're usually somewhere around a 5 or 6. That's a problem. Ideally, any multiclass combo should be as good a character as any other multiclass combo, and these should be as good as any specialist...overall. The benefits of multiclassing often do not outweigh the drawbacks. The benefits should, of course, exactly balance the drawbacks, to make multiclass characters just as viable as single-class characters, no matter what the multiclass concept is supposed to be. This is the reason why classes like Mystic Theurge, Ultimate Magus, and feats like Ascetic Knight, etc. exist. They artificially supplement known substandard multiclass combinations, so that they are brought more in line with the power levels of good multiclass combos and single-classed characters. The idea is that if you build a better multiclass system, you don't have to patch it with things like these. [/QUOTE]
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