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What's Wrong With 4e Simply Put
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<blockquote data-quote="Cadfan" data-source="post: 3858414" data-attributes="member: 40961"><p>I agree with most of what you wrote, except I don't think its fair to say that those classes are "artificially" supplementing the power level of poor multiclass combos.</p><p></p><p>A multiclassing system is really hard to write, especially if you have disparate subsystems for different types of characters that all have to be integrated. And as the number of base classes rises, you end up facing a power rule problem as the number of possible combinations rises even faster.</p><p></p><p>In 3e, feats and prestige classes were built right into the game at a very foundational level. I don't see a problem with using them to ensure that certain multiclass combinations remain viable even though they involve combining classes which otherwise integrate poorly.</p><p></p><p>The only flaw I saw in the way 3e handled that aspect of its design is that it never called the issue out explicitly. A player could draw conclusions pretty well- if you wanted a wizard/cleric multiclass character, and you knew of the existence of the Mystic Theurge, you basically knew that was the PRC that WOTC expected you to take. But I would have preferred a direct, explicit statement in the multiclass section: "Some class combinations do not work well together. Often, a prestige class exists which blends the advantages of two different classes in a more effective manner than is available with a simple multiclass character. If you are considering multiclassing your character, check with your DM about the availability of a prestige class that will help you accomplish your character's goals more effectively."</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3858414, member: 40961"] I agree with most of what you wrote, except I don't think its fair to say that those classes are "artificially" supplementing the power level of poor multiclass combos. A multiclassing system is really hard to write, especially if you have disparate subsystems for different types of characters that all have to be integrated. And as the number of base classes rises, you end up facing a power rule problem as the number of possible combinations rises even faster. In 3e, feats and prestige classes were built right into the game at a very foundational level. I don't see a problem with using them to ensure that certain multiclass combinations remain viable even though they involve combining classes which otherwise integrate poorly. The only flaw I saw in the way 3e handled that aspect of its design is that it never called the issue out explicitly. A player could draw conclusions pretty well- if you wanted a wizard/cleric multiclass character, and you knew of the existence of the Mystic Theurge, you basically knew that was the PRC that WOTC expected you to take. But I would have preferred a direct, explicit statement in the multiclass section: "Some class combinations do not work well together. Often, a prestige class exists which blends the advantages of two different classes in a more effective manner than is available with a simple multiclass character. If you are considering multiclassing your character, check with your DM about the availability of a prestige class that will help you accomplish your character's goals more effectively." [/QUOTE]
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