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What's Wrong With 4e Simply Put
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<blockquote data-quote="Ruin Explorer" data-source="post: 3859402" data-attributes="member: 18"><p>Honestly, I think the idea that people would prefer "patched-up" 3E to what we're getting seems like a pretty clear "non-starter" to me. People complained enough about 3.5E, that they weren't getting real new stuff, that it was just rehash and minor rules modifications (and they were right), and I have absolutely no doubt that, if 4E had "patched up" the more "broken" aspects of 3.XE, what we'd be seeing would be the following groups:</p><p></p><p>1) People who felt that the changes were unecessary and they'd stick with 3.5E thanks.</p><p></p><p>2) People who felt like the changes went too far and thus "it's not D&D any more" (any real attempt to fix 3.XE's extensive issues would hit this).</p><p></p><p>3) People who felt that the changes didn't go far enough (why do we still have hit points and classes in 2007? etc.).</p><p></p><p>These three groups exist right now, of course, so no real change there.</p><p></p><p>What we'd also have, though, would be a VAAAAAAAAAAAAAAAAAST apathetic group who just felt completely "meh" about a new-yet-old version of D&D, and thus it would completely fail to drive sales. I know, because I'd be one of those people. The changes which so irk some wierdoes are precisely the ones that make it interesting for me. If it was just "per encounter" abilities, and a few other minor changes, I'd be bemused, rather than interested, and stick with Mutants and Masterminds or whatever (which already has enough "per encounter" and "at will" abilities). The "fixing" (changing) of things which "weren't broke" (but imho, were in many cases, boring, staid, limiting or outright stupid) is precisely what's interesting about 4E, I feel.</p><p></p><p>So I think potentially sacrificing a smaller group of "it's not D&D!"-types in the name of actually selling some copies is smart, honestly.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 3859402, member: 18"] Honestly, I think the idea that people would prefer "patched-up" 3E to what we're getting seems like a pretty clear "non-starter" to me. People complained enough about 3.5E, that they weren't getting real new stuff, that it was just rehash and minor rules modifications (and they were right), and I have absolutely no doubt that, if 4E had "patched up" the more "broken" aspects of 3.XE, what we'd be seeing would be the following groups: 1) People who felt that the changes were unecessary and they'd stick with 3.5E thanks. 2) People who felt like the changes went too far and thus "it's not D&D any more" (any real attempt to fix 3.XE's extensive issues would hit this). 3) People who felt that the changes didn't go far enough (why do we still have hit points and classes in 2007? etc.). These three groups exist right now, of course, so no real change there. What we'd also have, though, would be a VAAAAAAAAAAAAAAAAAST apathetic group who just felt completely "meh" about a new-yet-old version of D&D, and thus it would completely fail to drive sales. I know, because I'd be one of those people. The changes which so irk some wierdoes are precisely the ones that make it interesting for me. If it was just "per encounter" abilities, and a few other minor changes, I'd be bemused, rather than interested, and stick with Mutants and Masterminds or whatever (which already has enough "per encounter" and "at will" abilities). The "fixing" (changing) of things which "weren't broke" (but imho, were in many cases, boring, staid, limiting or outright stupid) is precisely what's interesting about 4E, I feel. So I think potentially sacrificing a smaller group of "it's not D&D!"-types in the name of actually selling some copies is smart, honestly. [/QUOTE]
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