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What's Wrong With 4e Simply Put
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<blockquote data-quote="Kintara" data-source="post: 3859416" data-attributes="member: 33654"><p>I don't understand the complaint about class roles. It's only restricting to the extent you are forced to remain in a single class. It seems to me that all they are doing is making each class/role into "primary colors" that you can mix as you like to create the character you want. I think it's an admirable way to handle it. Monsters will likely be the same way; I got the impression that there will be multiple ways of advancing (or reducing...) monsters.</p><p></p><p>As for the magic items, I don't know if I totally understand your point. Magic items in 3rd Edition are very much of mechanical importance, so designers need to know what the baseline is for the sort of effect magic items have on the system. Practically everything in the game can be affected by magic items. However, I see no evidence that they are taking any control away from DMs by doing that. The reason why it's good for there to be wealth guidelines is that it helps the designers during the design process. It's extremely easy for DMs hand out more magic items and gold, but difficult to balance as a designer if you have no baseline.</p><p></p><p>Eladrin may have a funny name, but feel free to rename them. Personally, I like the fey element they bring. Thinking of them as faerie puts them squarely in the traditional fantasy legacy. Also, they could probably easily be renamed grey or high elves, or perhaps they already are. Eladrin could be a Sylvan or Elvish word for them.</p></blockquote><p></p>
[QUOTE="Kintara, post: 3859416, member: 33654"] I don't understand the complaint about class roles. It's only restricting to the extent you are forced to remain in a single class. It seems to me that all they are doing is making each class/role into "primary colors" that you can mix as you like to create the character you want. I think it's an admirable way to handle it. Monsters will likely be the same way; I got the impression that there will be multiple ways of advancing (or reducing...) monsters. As for the magic items, I don't know if I totally understand your point. Magic items in 3rd Edition are very much of mechanical importance, so designers need to know what the baseline is for the sort of effect magic items have on the system. Practically everything in the game can be affected by magic items. However, I see no evidence that they are taking any control away from DMs by doing that. The reason why it's good for there to be wealth guidelines is that it helps the designers during the design process. It's extremely easy for DMs hand out more magic items and gold, but difficult to balance as a designer if you have no baseline. Eladrin may have a funny name, but feel free to rename them. Personally, I like the fey element they bring. Thinking of them as faerie puts them squarely in the traditional fantasy legacy. Also, they could probably easily be renamed grey or high elves, or perhaps they already are. Eladrin could be a Sylvan or Elvish word for them. [/QUOTE]
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