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What's wrong with a human-centric fantasy world?
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<blockquote data-quote="JoeCrow" data-source="post: 6492611" data-attributes="member: 1302"><p>The campaign world I'm running is is kind of human-centric as far as NPCs go; the overall population of the Five Kingdoms is about 92% human, 8% demi-human (going roughly halfling/dwarf/elf/other weirdos in decreasing order of occurrence), but I let the players be whatever they want. Adventurers are a bit more common in the Five Kingdoms than in other places for a variety of backstory/historical reasons, and the rarer races have an even higher likely-hood of going murderhoboing. I pretty much designed the world to be a place where there was at least a chance of all the cool stuff happening somewhere, so there's weird places on the edges for the freakier stuff to come from.</p><p></p><p>The crew ended up being your typical human/dwarf/elf/halfling demihumans-of-Bennetton bunch, but that was mostly because they started as the stock pregens in the initial playtest. Some other folks have jumped in over the last year, and we've got another elf and another human, but nobody's really opted for any of the odder types, even though there's places for them to be from.</p><p></p><p>I did a whole frequency breakdown of roughly how many of each of the PHB-legal races there are, along with a breakdown of how many active and inactive adventurer-classed folks there are in the Five Kingdoms, but that was mostly out of combination of OCD background-wankery and trying to figure out how hard it'd be for the crew to find NPCs with the right combo of levels and classes to cure their clerics little case of demonic-ly enhanced lycanthropy.</p></blockquote><p></p>
[QUOTE="JoeCrow, post: 6492611, member: 1302"] The campaign world I'm running is is kind of human-centric as far as NPCs go; the overall population of the Five Kingdoms is about 92% human, 8% demi-human (going roughly halfling/dwarf/elf/other weirdos in decreasing order of occurrence), but I let the players be whatever they want. Adventurers are a bit more common in the Five Kingdoms than in other places for a variety of backstory/historical reasons, and the rarer races have an even higher likely-hood of going murderhoboing. I pretty much designed the world to be a place where there was at least a chance of all the cool stuff happening somewhere, so there's weird places on the edges for the freakier stuff to come from. The crew ended up being your typical human/dwarf/elf/halfling demihumans-of-Bennetton bunch, but that was mostly because they started as the stock pregens in the initial playtest. Some other folks have jumped in over the last year, and we've got another elf and another human, but nobody's really opted for any of the odder types, even though there's places for them to be from. I did a whole frequency breakdown of roughly how many of each of the PHB-legal races there are, along with a breakdown of how many active and inactive adventurer-classed folks there are in the Five Kingdoms, but that was mostly out of combination of OCD background-wankery and trying to figure out how hard it'd be for the crew to find NPCs with the right combo of levels and classes to cure their clerics little case of demonic-ly enhanced lycanthropy. [/QUOTE]
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What's wrong with a human-centric fantasy world?
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