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What's wrong with a human-centric fantasy world?
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<blockquote data-quote="KarinsDad" data-source="post: 6493109" data-attributes="member: 2011"><p>In our game, the miniatures tend to help out with that, even if the player is not going out of his way to "portray the race of a character". Yes, our group instantly recognizes (and loathes) my wife's high pitched Halfling voice (which fortunately, she only does a few times per session) along with her Halfling cheerfulness, and it reminds us that she plays a Halfling. But the player of the female Dwarven Cleric never uses an altered voice, has her Dwarf drink ale (or at least not yet), or any other obviously Dwarven traits other than the fact that she is the first to rush into battle, regardless of the consequences. A very Dwarven trait, even if the player is somewhat of a n00b and not that versed in Dwarven traits. Between that and the female Dwarven miniature with a nasty weapon, nobody ever thinks that she is playing a human with Dwarven stats.</p><p></p><p>I guess I just haven't seen a lot of the "basically just a human who could wear armor while casting spells" traits that you are discussing. Sure, some players roleplay a bit more and some less, but as long as everyone is participating to some level and everyone is having fun, it's all good from where I stand.</p><p></p><p></p><p></p><p>To be fair, actors are explicitly given lines and makeup in those circumstances in order for us to get that feeling.</p><p></p><p></p><p></p><p>Again. BadWrongFun. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6493109, member: 2011"] In our game, the miniatures tend to help out with that, even if the player is not going out of his way to "portray the race of a character". Yes, our group instantly recognizes (and loathes) my wife's high pitched Halfling voice (which fortunately, she only does a few times per session) along with her Halfling cheerfulness, and it reminds us that she plays a Halfling. But the player of the female Dwarven Cleric never uses an altered voice, has her Dwarf drink ale (or at least not yet), or any other obviously Dwarven traits other than the fact that she is the first to rush into battle, regardless of the consequences. A very Dwarven trait, even if the player is somewhat of a n00b and not that versed in Dwarven traits. Between that and the female Dwarven miniature with a nasty weapon, nobody ever thinks that she is playing a human with Dwarven stats. I guess I just haven't seen a lot of the "basically just a human who could wear armor while casting spells" traits that you are discussing. Sure, some players roleplay a bit more and some less, but as long as everyone is participating to some level and everyone is having fun, it's all good from where I stand. To be fair, actors are explicitly given lines and makeup in those circumstances in order for us to get that feeling. Again. BadWrongFun. B-) [/QUOTE]
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What's wrong with a human-centric fantasy world?
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