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General Tabletop Discussion
*Dungeons & Dragons
What's wrong with a human-centric fantasy world?
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<blockquote data-quote="Hussar" data-source="post: 6493446" data-attributes="member: 22779"><p>There's a vast gulf of middle ground here that you're ignoring.</p><p></p><p>For me, I will literally rewrite my entire campaign world to accommodate someone's character concept. In return for that, I expect the players to actually play the character that's in front of them. It's the expectation at our table. It's no different than a player who chooses to be Lawful Good and then cheats and steals and is totally unreliable. Or a player who dump stats Int and Wis but suddenly becomes a Seal specialist whenever danger happens. Or a player who brings a cleric to the table but cannot be bothered to actually give any thought to things like rituals and beliefs for his religion.</p><p></p><p>Play the character that's in front of you. That's all that I ask. A player whose portrayal of his character is so lacking that you cannot tell what <em>species</em> the character is needs to up his game a bit at my table. That's all I ask. If it's "reiterating for the 120th time" then it's not much of a portrayal. You should never have to say, "I'm an elf". It should be obvious from what you do at the table. If it's not, then, why are you bothering to play an elf? Is it simply for the stat bonuses? I'm not really interested in playing with that kind of player anymore. </p><p></p><p>If I'm willing to completely rewrite my campaign world to accommodate a concept, I figure it's a fair trade that I expect a minimum degree of engagement from the player and make his choices actually matter in the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6493446, member: 22779"] There's a vast gulf of middle ground here that you're ignoring. For me, I will literally rewrite my entire campaign world to accommodate someone's character concept. In return for that, I expect the players to actually play the character that's in front of them. It's the expectation at our table. It's no different than a player who chooses to be Lawful Good and then cheats and steals and is totally unreliable. Or a player who dump stats Int and Wis but suddenly becomes a Seal specialist whenever danger happens. Or a player who brings a cleric to the table but cannot be bothered to actually give any thought to things like rituals and beliefs for his religion. Play the character that's in front of you. That's all that I ask. A player whose portrayal of his character is so lacking that you cannot tell what [i]species[/i] the character is needs to up his game a bit at my table. That's all I ask. If it's "reiterating for the 120th time" then it's not much of a portrayal. You should never have to say, "I'm an elf". It should be obvious from what you do at the table. If it's not, then, why are you bothering to play an elf? Is it simply for the stat bonuses? I'm not really interested in playing with that kind of player anymore. If I'm willing to completely rewrite my campaign world to accommodate a concept, I figure it's a fair trade that I expect a minimum degree of engagement from the player and make his choices actually matter in the game. [/QUOTE]
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What's wrong with a human-centric fantasy world?
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