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What's wrong with a human-centric fantasy world?
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<blockquote data-quote="Grainger" data-source="post: 6493451" data-attributes="member: 6779234"><p>What does "an elf" mean, though? They're different in everyone's minds - sometimes hugely so (I can think of one person I've played with in the past who hates Elves, and portrays them as untrustworthy in his campaign; other players have almost the opposite picture of them). You can set some ground rules for your campaign ("Elves are like this"), and that's fine, but IMO you should be doing that with other stuff too, not just PC species. In some campaign designs, PC species behaviour might not be too high on the list.</p><p></p><p>My approach as DM is to be pretty hands off. I let players imagine their non-Human PCs how they like; I'm more concerned that players behave within a (fairly) convincing medieval framework. For example, I wouldn't have players arranging to meet an NPC at 2:45 in the afternoon - they just wouldn't think of time in those terms. When it comes to fantasy races, however, that's so low on my list of concerns that it's barely there. Everyone has such a divergent view of the classic fantasy races (and I would think Elves would be one of the most divergent), that - within a very, very wide latitude - I don't mind how they portray their character.</p><p></p><p>I also recognise that some players are planners/tacticians, others are stat crunchers, and as long as we all mesh as a group, I'm not going to intervene (e.g. force tacticians players to start getting all Method Acty). It even helps the role-players in the party - they benefit from having a tactically-focused player who has a barely-drawn character (I don't think he has even decided what his character looks like, and was loathe to come up with a name!). But, he's kept the party alive in some tricky situations, so everyone wins. It all works because the players mesh with each other, and with the campaign world.</p></blockquote><p></p>
[QUOTE="Grainger, post: 6493451, member: 6779234"] What does "an elf" mean, though? They're different in everyone's minds - sometimes hugely so (I can think of one person I've played with in the past who hates Elves, and portrays them as untrustworthy in his campaign; other players have almost the opposite picture of them). You can set some ground rules for your campaign ("Elves are like this"), and that's fine, but IMO you should be doing that with other stuff too, not just PC species. In some campaign designs, PC species behaviour might not be too high on the list. My approach as DM is to be pretty hands off. I let players imagine their non-Human PCs how they like; I'm more concerned that players behave within a (fairly) convincing medieval framework. For example, I wouldn't have players arranging to meet an NPC at 2:45 in the afternoon - they just wouldn't think of time in those terms. When it comes to fantasy races, however, that's so low on my list of concerns that it's barely there. Everyone has such a divergent view of the classic fantasy races (and I would think Elves would be one of the most divergent), that - within a very, very wide latitude - I don't mind how they portray their character. I also recognise that some players are planners/tacticians, others are stat crunchers, and as long as we all mesh as a group, I'm not going to intervene (e.g. force tacticians players to start getting all Method Acty). It even helps the role-players in the party - they benefit from having a tactically-focused player who has a barely-drawn character (I don't think he has even decided what his character looks like, and was loathe to come up with a name!). But, he's kept the party alive in some tricky situations, so everyone wins. It all works because the players mesh with each other, and with the campaign world. [/QUOTE]
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