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*TTRPGs General
What's wrong with current high-level mega-modules
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<blockquote data-quote="PatrickLawinger" data-source="post: 1056564" data-attributes="member: 2735"><p>It sounds to me like you people are asking for a campaign setting.</p><p></p><p>There is no way we can write a module that gives you everything you ask for without creating cities, political powers, etc.</p><p></p><p>That isn't a module, that is a campaign setting.</p><p></p><p>About the only way someone can write a high level module then, is to write something that fits into an existing campaign setting. That is going to garner things like, "Yeah, it sounds good, but it is for FR, I hate FR" (Feel free to substitute GH, Scarred Lands, Ravenloft, Dark Sun, etc.).</p><p></p><p>The easiest thing for writers/designers to do is to create a "generic" dungeon/castle/mini-setting and let the DM fit it into whatever world/setting/homebrew/etc. they are using.</p><p></p><p>There are high level modules out there, some of them are quite good. It is up to the DM to adjust them to their campaign.</p><p></p><p>The higher level the campaign, the more adjustments the DM is going to have to make. Writers and designers simply can not predict exactly what PrCs, magic items, etc. your characters might have from the many sources out there. We design for a basic, balanced party. I have seen a party of 3 clerics and a rogue eat some critters alive, while other, supposedly easier, critters almost toasted them.</p><p></p><p>Modules are the poorest selling RPG books. I have been told that high level modules sell more poorly than low level modules (I have never seen numbers for this). Modules already have a limited audience (DMs), campaign specific modules are even more limited. If you want something campaign specific, you better be playing in one of the largest settings (FR, GH, Scarred Lands, etc.) or it simply won't happen. If you look at campaign specific modules out there right now, you'll notice that almost all of them have suggestions for fitting into "your campaign world."</p><p></p><p>Virtually every module you see published (esp. high level modules) is going to be "generic." It is up to the DM to let it be a hackfest or to add the politics, intrigue, etc.</p><p></p><p>A number of companies are coming out with larger scale books, or "mini-campaigns." These books are larger because the politics of a local area are described, with various options for how shopkeepers in different areas might react to the PCs, etc. Some of these books MIGHT be what you are looking for, but at the same time, these are almost "mini-settings."</p><p></p><p>Okay, I am tired, don't know if this made sense, but oh well.</p></blockquote><p></p>
[QUOTE="PatrickLawinger, post: 1056564, member: 2735"] It sounds to me like you people are asking for a campaign setting. There is no way we can write a module that gives you everything you ask for without creating cities, political powers, etc. That isn't a module, that is a campaign setting. About the only way someone can write a high level module then, is to write something that fits into an existing campaign setting. That is going to garner things like, "Yeah, it sounds good, but it is for FR, I hate FR" (Feel free to substitute GH, Scarred Lands, Ravenloft, Dark Sun, etc.). The easiest thing for writers/designers to do is to create a "generic" dungeon/castle/mini-setting and let the DM fit it into whatever world/setting/homebrew/etc. they are using. There are high level modules out there, some of them are quite good. It is up to the DM to adjust them to their campaign. The higher level the campaign, the more adjustments the DM is going to have to make. Writers and designers simply can not predict exactly what PrCs, magic items, etc. your characters might have from the many sources out there. We design for a basic, balanced party. I have seen a party of 3 clerics and a rogue eat some critters alive, while other, supposedly easier, critters almost toasted them. Modules are the poorest selling RPG books. I have been told that high level modules sell more poorly than low level modules (I have never seen numbers for this). Modules already have a limited audience (DMs), campaign specific modules are even more limited. If you want something campaign specific, you better be playing in one of the largest settings (FR, GH, Scarred Lands, etc.) or it simply won't happen. If you look at campaign specific modules out there right now, you'll notice that almost all of them have suggestions for fitting into "your campaign world." Virtually every module you see published (esp. high level modules) is going to be "generic." It is up to the DM to let it be a hackfest or to add the politics, intrigue, etc. A number of companies are coming out with larger scale books, or "mini-campaigns." These books are larger because the politics of a local area are described, with various options for how shopkeepers in different areas might react to the PCs, etc. Some of these books MIGHT be what you are looking for, but at the same time, these are almost "mini-settings." Okay, I am tired, don't know if this made sense, but oh well. [/QUOTE]
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