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*TTRPGs General
What's wrong with current high-level mega-modules
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<blockquote data-quote="rounser" data-source="post: 1056637" data-attributes="member: 1106"><p>I disagree. Sounds like tradition talking - "the reason why you can't buy an entire campaign off the shelf and run it is because that's not the way it's done." </p><p></p><p>Those are some good reasons why they don't exist - such an adventure would indeed imply a setting, in a similar manner to the way Night Below did. However, one could do the same thing as Night Below (as in, show just a slice of a Generic D&D world close up, such that it could be a part of FR, GH, DL or whatever, and include guidelines to put it in these settings as Night Below did) minus the megadungeon theme, and meet Ragnar's criteria. That would overcome the "It's FR, and I hate FR" stigma, whilst allowing it to still be slotted into FR/your homebrew/run standalone without the need for a now semi-redundant setting. Indeed, this means that it couldn't be a road trip, but you don't need a road trip with the current rate of advancement in D&D. A village and it's environs could take a party to 20th if the place was chock-full of adventure.</p><p></p><p>Also, note that Ragnar's complaint was about lack of variety, depth and quality, not how easily things slot into your campaign world. These are different issues. Additionally, I can see the "why this doesn't exist" and "why this shouldn't exist" becoming muddied as if they were one - which they aren't.</p></blockquote><p></p>
[QUOTE="rounser, post: 1056637, member: 1106"] I disagree. Sounds like tradition talking - "the reason why you can't buy an entire campaign off the shelf and run it is because that's not the way it's done." Those are some good reasons why they don't exist - such an adventure would indeed imply a setting, in a similar manner to the way Night Below did. However, one could do the same thing as Night Below (as in, show just a slice of a Generic D&D world close up, such that it could be a part of FR, GH, DL or whatever, and include guidelines to put it in these settings as Night Below did) minus the megadungeon theme, and meet Ragnar's criteria. That would overcome the "It's FR, and I hate FR" stigma, whilst allowing it to still be slotted into FR/your homebrew/run standalone without the need for a now semi-redundant setting. Indeed, this means that it couldn't be a road trip, but you don't need a road trip with the current rate of advancement in D&D. A village and it's environs could take a party to 20th if the place was chock-full of adventure. Also, note that Ragnar's complaint was about lack of variety, depth and quality, not how easily things slot into your campaign world. These are different issues. Additionally, I can see the "why this doesn't exist" and "why this shouldn't exist" becoming muddied as if they were one - which they aren't. [/QUOTE]
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What's wrong with current high-level mega-modules
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