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What's wrong with Epic Tier and how do we fix it?
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<blockquote data-quote="FourthBear" data-source="post: 4691484" data-attributes="member: 55846"><p>But anyone can complain about the far, far more important issue: that the resulting numbers don't result in a good experience playing at the table. In fact, I believe this entire thread demonstrates that players/DMs are able to spot issues with the resulting numbers for opponents and figure out that there's a problem.</p><p></p><p>The changes to opponent generation in 4e were made primarily to make creating opponents far easier. The 3e system of creating opponents via a PC-like process of assigning hit dice, opponent type and calculation of derived characteristics such as BAB, skill ranks, feats and the like didn't result in better monsters because there were calculations to back check. An opponent lives and dies based on the final numbers, not how they were originally assigned. If anyone feels a monster doesn't do enough damage or has other game mechanical characteristics, they can criticize exactly as they wish. It is my hope that the 4e method of opponent generation concentrates complaints on where they should be: how the opponent behaves at the table, rather than some kind of complaint that the calculations needed in monster generation weren't executed correctly.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4691484, member: 55846"] But anyone can complain about the far, far more important issue: that the resulting numbers don't result in a good experience playing at the table. In fact, I believe this entire thread demonstrates that players/DMs are able to spot issues with the resulting numbers for opponents and figure out that there's a problem. The changes to opponent generation in 4e were made primarily to make creating opponents far easier. The 3e system of creating opponents via a PC-like process of assigning hit dice, opponent type and calculation of derived characteristics such as BAB, skill ranks, feats and the like didn't result in better monsters because there were calculations to back check. An opponent lives and dies based on the final numbers, not how they were originally assigned. If anyone feels a monster doesn't do enough damage or has other game mechanical characteristics, they can criticize exactly as they wish. It is my hope that the 4e method of opponent generation concentrates complaints on where they should be: how the opponent behaves at the table, rather than some kind of complaint that the calculations needed in monster generation weren't executed correctly. [/QUOTE]
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What's wrong with Epic Tier and how do we fix it?
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