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What's wrong with Epic Tier and how do we fix it?
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<blockquote data-quote="Alisair Longreach" data-source="post: 4691666" data-attributes="member: 50851"><p>This is what is wrong with 4E, wonky and unfair Monster vs PC Math.</p><p> </p><p>This wonkyness increases the "Whiff" factor of the game and makes it more unfun as you go up in levels. Players can reduce this unfairness by min-maxing at character creation but this leads "Cookie-cutter PCs).</p><p> </p><p>So if you want to safeguard your fun as a player you have to create Human/Dragonborn/Half-Orc/Warforged Longsword Fighters, Human/Eladrin/Elf/Halfling/Gnome Dagger Rogues, Human/Tiefling Tactical Warlords and Human/Eladrin/Tiefling Wizards. Anything else and your PC will be sub-optimal and you will be suffering instead of having fun.</p><p> </p><p>How do we fix this?</p><p> </p><p>Some suggested increasing the bonuses PCs get as they level up. Other suggested nerfing monsters and keeping tight control of monster levels vs party level.</p><p> </p><p>Taking certain feats would also help reduce the monster/PC disparity but this leads to the "Feat-Tax". You can't take the interesting Racial/Class feats because your PC would then be sub-optimal with a lowered survival ability and combat efficiency. You have to take Weapon/Implement Expertise (from PHB2) to increase your Attack bonus, Toughness for extra hit points, Armor/Shield specialization for the AC increase, Great Fortitude+Iron Will+Lightning Reflexes to augment your Defense scores and finally Weapon Focus to increase your damage output.</p></blockquote><p></p>
[QUOTE="Alisair Longreach, post: 4691666, member: 50851"] This is what is wrong with 4E, wonky and unfair Monster vs PC Math. This wonkyness increases the "Whiff" factor of the game and makes it more unfun as you go up in levels. Players can reduce this unfairness by min-maxing at character creation but this leads "Cookie-cutter PCs). So if you want to safeguard your fun as a player you have to create Human/Dragonborn/Half-Orc/Warforged Longsword Fighters, Human/Eladrin/Elf/Halfling/Gnome Dagger Rogues, Human/Tiefling Tactical Warlords and Human/Eladrin/Tiefling Wizards. Anything else and your PC will be sub-optimal and you will be suffering instead of having fun. How do we fix this? Some suggested increasing the bonuses PCs get as they level up. Other suggested nerfing monsters and keeping tight control of monster levels vs party level. Taking certain feats would also help reduce the monster/PC disparity but this leads to the "Feat-Tax". You can't take the interesting Racial/Class feats because your PC would then be sub-optimal with a lowered survival ability and combat efficiency. You have to take Weapon/Implement Expertise (from PHB2) to increase your Attack bonus, Toughness for extra hit points, Armor/Shield specialization for the AC increase, Great Fortitude+Iron Will+Lightning Reflexes to augment your Defense scores and finally Weapon Focus to increase your damage output. [/QUOTE]
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