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What's wrong with Epic Tier and how do we fix it?
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<blockquote data-quote="Cadfan" data-source="post: 4692910" data-attributes="member: 40961"><p>I guess the problem I have with this issue is...</p><p> </p><p>A disparity of 5 points in attack bonus versus AC should be instantly noticeable. INSTANTLY. That's the difference between hitting the typical enemy on a 7 to a 10 as my character does now, and hitting the typical enemy on a 12 to a 15.</p><p> </p><p>One playtest session should indicate that this problem exists. Just one.</p><p> </p><p>So I guess that leaves two possibilities.</p><p> </p><p>1. The armchair math is correct, and nothing else is factoring in to mitigate or negate it. Epic tier is broken, and WOTC never noticed it, even though noticing it would be really, really easy. Apparently the epic tier was never playtested at all.</p><p> </p><p>2. D&D is a complex system, and something else is being factored in. Or, a player who is skilled with his character hits more often at epic tier than the armchair math suggests. We lack testimony from such players because everyone in the conversation either hasn't played epic tier, or, created characters who started at epic level and which they either didn't create well, or didn't play well due to lack of experience with the system.</p><p> </p><p>I know someone will chime in now and tell me that WOTC always screws up this stuff and I shouldn't be surprised, but seriously, I have trouble believing that something so obvious as a five point disparity could be missed. Five points on a 20 point distribution is enormous.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4692910, member: 40961"] I guess the problem I have with this issue is... A disparity of 5 points in attack bonus versus AC should be instantly noticeable. INSTANTLY. That's the difference between hitting the typical enemy on a 7 to a 10 as my character does now, and hitting the typical enemy on a 12 to a 15. One playtest session should indicate that this problem exists. Just one. So I guess that leaves two possibilities. 1. The armchair math is correct, and nothing else is factoring in to mitigate or negate it. Epic tier is broken, and WOTC never noticed it, even though noticing it would be really, really easy. Apparently the epic tier was never playtested at all. 2. D&D is a complex system, and something else is being factored in. Or, a player who is skilled with his character hits more often at epic tier than the armchair math suggests. We lack testimony from such players because everyone in the conversation either hasn't played epic tier, or, created characters who started at epic level and which they either didn't create well, or didn't play well due to lack of experience with the system. I know someone will chime in now and tell me that WOTC always screws up this stuff and I shouldn't be surprised, but seriously, I have trouble believing that something so obvious as a five point disparity could be missed. Five points on a 20 point distribution is enormous. [/QUOTE]
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What's wrong with Epic Tier and how do we fix it?
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