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What's wrong with Epic Tier and how do we fix it?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4692938" data-attributes="member: 710"><p>I think it's the powers and paragon path or epic destiny features that change a lot, and which aren't factored in.</p><p></p><p>Demigod can increase your stat. Epic Trickers grants you rerolls (you'll use them when it counts,not on your vanilla basic attack). There is a Warlord Path that grants you a +2 bonus on your attack if your previous attack mised, and another path that grants adjacent allies a straight +2 bonus to attacks (never leave the side of your Warlord!).</p><p>Damage for PCs might go up considerably, and status effect become more common. More powers have Effect or Miss clauses, your action points get you more.</p><p></p><p>I think the -5 penalty is compensated by the overall effect on all this. Maybe you sometimes hit less often, but you hit a lot harder, and have more ways to boost those attacks that count. I think that's the counter-effect. Arm-Chair math so far only focused on the "obvious" stuff - Level Bonus, Ability Increases, item enhancements, not the subtle effects.</p><p></p><p>(also not that the original assumption of this thread was that monsters are too weak!)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4692938, member: 710"] I think it's the powers and paragon path or epic destiny features that change a lot, and which aren't factored in. Demigod can increase your stat. Epic Trickers grants you rerolls (you'll use them when it counts,not on your vanilla basic attack). There is a Warlord Path that grants you a +2 bonus on your attack if your previous attack mised, and another path that grants adjacent allies a straight +2 bonus to attacks (never leave the side of your Warlord!). Damage for PCs might go up considerably, and status effect become more common. More powers have Effect or Miss clauses, your action points get you more. I think the -5 penalty is compensated by the overall effect on all this. Maybe you sometimes hit less often, but you hit a lot harder, and have more ways to boost those attacks that count. I think that's the counter-effect. Arm-Chair math so far only focused on the "obvious" stuff - Level Bonus, Ability Increases, item enhancements, not the subtle effects. (also not that the original assumption of this thread was that monsters are too weak!) [/QUOTE]
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