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What's wrong with Epic Tier and how do we fix it?
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<blockquote data-quote="Vayden" data-source="post: 4693585" data-attributes="member: 57791"><p>I will say that the to-hit issue doesn't seem to be the major problem to me. I know the +5 difference really jumps out at you, but that's not what I'm seeing in play - epic characters have a lot of options that do automatic damage, and the various item/situational feats roll into it. Epic characters land their hits maybe a bit less often than paragon/heroic, but they do seem to connect most of the time (although if you use soloes higher level than the PCs, forget about it). </p><p></p><p>Where I'm really seeing the problem is with the monsters - the fights are TOO epic in length because Epic monsters are too tough, and I'm not finding them epic enough in danger because the monsters attacks aren't doing enough damage (especially with the amount of time monsters spend dazed/blind/stunned etc from getting hit with Epic level PC powers). </p><p></p><p>Upper Krust, thanks for doing that monster math - that looks fantastic, and I think that and HP reduction will go a long way towards what I'm looking for. Can't wait to test it out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Vayden, post: 4693585, member: 57791"] I will say that the to-hit issue doesn't seem to be the major problem to me. I know the +5 difference really jumps out at you, but that's not what I'm seeing in play - epic characters have a lot of options that do automatic damage, and the various item/situational feats roll into it. Epic characters land their hits maybe a bit less often than paragon/heroic, but they do seem to connect most of the time (although if you use soloes higher level than the PCs, forget about it). Where I'm really seeing the problem is with the monsters - the fights are TOO epic in length because Epic monsters are too tough, and I'm not finding them epic enough in danger because the monsters attacks aren't doing enough damage (especially with the amount of time monsters spend dazed/blind/stunned etc from getting hit with Epic level PC powers). Upper Krust, thanks for doing that monster math - that looks fantastic, and I think that and HP reduction will go a long way towards what I'm looking for. Can't wait to test it out. :) [/QUOTE]
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