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General Tabletop Discussion
*Pathfinder & Starfinder
What's wrong with Fighters as archers?
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<blockquote data-quote="nittanytbone" data-source="post: 3376056" data-attributes="member: 35709"><p>The reason fighters aren't the best archers is because (A) they don't have much bonus damage on each shot, and archers can usually full-attack with rapid shot for a volley of missiles and (B) it only takes 3 essential feats to be a competent archer (PBS-->Precise Shot-->Rapid Shot), making it non-feat and non-stat intensive.</p><p></p><p>For example, an elvish cleric-archer can have all required feats by level 3, as well as full casting progression and the ability to use Wisdom to hit (only 13 dex required for Rapid Shot), thus allowing them to focus on decent STR for damage. A human can gain MWP through many sources (PrCs such as Radiant Servant or Prestige Paladin, feats, domains, etc) and gets the human bonuses to boot. <em>Divine Favor</em> gives +1 to hit/damage each three levels, which honestly almost keeps par with Weapon Specialization for awhile until higher levels spells (like Divine Might) come out.</p><p></p><p>A rogue or ranger gets more bonus damage on each shot (sneak attack and favored enemy), making their damage output higher than a fighter who is stuck with weapon spec.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3376056, member: 35709"] The reason fighters aren't the best archers is because (A) they don't have much bonus damage on each shot, and archers can usually full-attack with rapid shot for a volley of missiles and (B) it only takes 3 essential feats to be a competent archer (PBS-->Precise Shot-->Rapid Shot), making it non-feat and non-stat intensive. For example, an elvish cleric-archer can have all required feats by level 3, as well as full casting progression and the ability to use Wisdom to hit (only 13 dex required for Rapid Shot), thus allowing them to focus on decent STR for damage. A human can gain MWP through many sources (PrCs such as Radiant Servant or Prestige Paladin, feats, domains, etc) and gets the human bonuses to boot. [I]Divine Favor[/I] gives +1 to hit/damage each three levels, which honestly almost keeps par with Weapon Specialization for awhile until higher levels spells (like Divine Might) come out. A rogue or ranger gets more bonus damage on each shot (sneak attack and favored enemy), making their damage output higher than a fighter who is stuck with weapon spec. [/QUOTE]
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What's wrong with Fighters as archers?
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