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*Pathfinder & Starfinder
Whats Wrong with Ganking CRPG Stuff???
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<blockquote data-quote="Reynard" data-source="post: 3899887" data-attributes="member: 467"><p>Not true at all. I like video games and CRPGs. They provide a certain kind of entertainment that I enjoy. However, what they provide is not what table top RPGs provide. Electronic gaming does things TT can't, and vice versa. Trying to make one do what the other does best creates bad games on either side of the equation.</p><p></p><p>D&D (and other RPGs) is a wholly unique form of entertainment. It needs to play to its strengths, not try and ape the strengths of another medium. Getting back to basics and creating a versatile, entertaining and engaging play experience is far more likely to create success than any attempt to woo a croiwd that already has a medium that provides them with their preferred kind of fun.</p><p></p><p>Though not without its problems, 3E did this at launch and was wildely successful for it. It didn't just draw new players, it brought back scores of players that had abandoned it for other games or even other forms of entertainment. It did so by carefully changing rules and adjusting the assumed setting, to create a D&D experience that was very like the one that a lot of grognards remembered. Over the course of the last couple of years, though, 3E has changed and become bloated and full of options and rules that run counter to the very same "core D&D experience" that made 3E a hit. And 4E appears to be embracing those last couple of years -- or rather, those last couple of years were a test run.</p><p></p><p>That 4E is going the way it is going says something about the consumer base, of course, and it indicates that the consumer (not player) base is less interested in the "core D&D experience). The question is, though, can 4E cover the losses of the "3E grognards" who, thanks to d20 and the OGL, have more than they'll ever need to play forever? Can they make up the loss by drawing from a market that is already invested in its preferred gaming medium?</p></blockquote><p></p>
[QUOTE="Reynard, post: 3899887, member: 467"] Not true at all. I like video games and CRPGs. They provide a certain kind of entertainment that I enjoy. However, what they provide is not what table top RPGs provide. Electronic gaming does things TT can't, and vice versa. Trying to make one do what the other does best creates bad games on either side of the equation. D&D (and other RPGs) is a wholly unique form of entertainment. It needs to play to its strengths, not try and ape the strengths of another medium. Getting back to basics and creating a versatile, entertaining and engaging play experience is far more likely to create success than any attempt to woo a croiwd that already has a medium that provides them with their preferred kind of fun. Though not without its problems, 3E did this at launch and was wildely successful for it. It didn't just draw new players, it brought back scores of players that had abandoned it for other games or even other forms of entertainment. It did so by carefully changing rules and adjusting the assumed setting, to create a D&D experience that was very like the one that a lot of grognards remembered. Over the course of the last couple of years, though, 3E has changed and become bloated and full of options and rules that run counter to the very same "core D&D experience" that made 3E a hit. And 4E appears to be embracing those last couple of years -- or rather, those last couple of years were a test run. That 4E is going the way it is going says something about the consumer base, of course, and it indicates that the consumer (not player) base is less interested in the "core D&D experience). The question is, though, can 4E cover the losses of the "3E grognards" who, thanks to d20 and the OGL, have more than they'll ever need to play forever? Can they make up the loss by drawing from a market that is already invested in its preferred gaming medium? [/QUOTE]
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