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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Whats Wrong with Ganking CRPG Stuff???
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<blockquote data-quote="Rechan" data-source="post: 3900008" data-attributes="member: 54846"><p>You seem to assume that basically all the cards are created four days before the game and that the Dm just hands them out and that means "Hey, now you only have one option to get this fat xp, and if you don't do it NO XP FOR YOU". </p><p></p><p>As I said in another thread, giving xp for killing monsters is just railroading PCs to kill monsters to get XP. PCs wont' avoid monsters because they have to defeat them. So instead of going AROUND the haunted wood, they go THROUGH it so they can defeat things and get xps. </p><p></p><p>The better option is just to write down the quest card <em>after the PCs pick up the quest in the first place</em>. Because the quest card is <em>just a memory device</em> so that when you're in the 3rd level of the dungeon, three sessions from when you pick up the quest, and you turn to your friend and say "Why the hell are we in this demon infested rat hole in the first place?" And he can whip out his quest card instead of shrugging his shoulders and saying "I don't know." </p><p></p><p>For people who play once or twice a month, it's real easy to go "What are we doing again?" Having a tangible thing tht says "oh, this is our mission" is easy. </p><p></p><p>But the DM doesn't have to hand them the card first. They could talk to the Baron and decide "No, we're not going to do that." They could meet someone along the way that offers them a different in-game reward for the item that the Baron wants - so they get a card for that guy, and they just decide "Do we give it to the Baron, or do we give it to this guy? What do you guys think?"</p></blockquote><p></p>
[QUOTE="Rechan, post: 3900008, member: 54846"] You seem to assume that basically all the cards are created four days before the game and that the Dm just hands them out and that means "Hey, now you only have one option to get this fat xp, and if you don't do it NO XP FOR YOU". As I said in another thread, giving xp for killing monsters is just railroading PCs to kill monsters to get XP. PCs wont' avoid monsters because they have to defeat them. So instead of going AROUND the haunted wood, they go THROUGH it so they can defeat things and get xps. The better option is just to write down the quest card [i]after the PCs pick up the quest in the first place[/i]. Because the quest card is [i]just a memory device[/i] so that when you're in the 3rd level of the dungeon, three sessions from when you pick up the quest, and you turn to your friend and say "Why the hell are we in this demon infested rat hole in the first place?" And he can whip out his quest card instead of shrugging his shoulders and saying "I don't know." For people who play once or twice a month, it's real easy to go "What are we doing again?" Having a tangible thing tht says "oh, this is our mission" is easy. But the DM doesn't have to hand them the card first. They could talk to the Baron and decide "No, we're not going to do that." They could meet someone along the way that offers them a different in-game reward for the item that the Baron wants - so they get a card for that guy, and they just decide "Do we give it to the Baron, or do we give it to this guy? What do you guys think?" [/QUOTE]
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