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General Tabletop Discussion
*Pathfinder & Starfinder
Whats Wrong with Ganking CRPG Stuff???
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<blockquote data-quote="TwinBahamut" data-source="post: 3901282" data-attributes="member: 32536"><p>Imagery is something that I count under "inspiration", so I didn't really forget it. And honestly... What is so wrong with oversized swords? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Also, the whole thing about "d00d, buff me!!" and the other phrases you mention is that such things exist in D&D already, if various threads here on ENWorld are any indication. People have been complaining about stuff like Monty Haul campaigns and wierd players who brag about their "uber" wizards for a long time, probably a lot longer than they have been blaming Everquest for the problem. The memes come from the players, not the game, and there isn't a huge difference between videogame players and D&D players.</p><p></p><p></p><p></p><p>Well, I don't see why they would be connected... The average videogame player is a fairly intellgient person (games tend to help coordination, reflexes, and analytical skills, after all), and studies have already shown that videogame players tend to be adults. The average age of videogaming is pretty much identical to the average age of D&D players.</p><p></p><p>Videogame only has such connotations if you are already pre-disposed against videogames.</p><p></p><p></p><p></p><p>Actually, they won't get stuck, they would simply disallow it and it won't come up in the first place. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Honestly, that is an equally valid option. It leads to a quicker game, after all.</p><p></p><p></p><p>I was just trying to follow your logic. You stated that since D&D came from wargames and boardgames, borrowing from them would be a regression. But since videogames came from D&D, why would that logic lead to them being a regression?</p><p></p><p>Also, this may be a bit blunt, but the reason you can't see the potential variety from videogames is because you don't play enough videogames.</p><p></p><p>But first, to address what you specifically mentioned... First, if videogames did not invent Mana Points, then who did? I know that system goes back at least as far as Dragon Quest in 1986, so if an RPG used that mechanic before then, I would like to know. Second, per-encounter balancing is fairly common in videogame RPGs, and has a much longer history there than I have seen in D&D. D&D's per-encounter balancing pretty much starts with stuff made for 3.5E, but there were many videogames made before then, like Chrono Cross, which use a purely per-encounter combat resource scheme. As was being discussed in another thread, a likely inspiration for feats came from the videogame Fallout.</p><p></p><p>Also, there are many videogames being made constantly that have entirely original systems and creative elements, that are completley unlike anything seen before in videogaming, let alone the relatively static tabletop RPG market. Skies of Arcadia, Ar Tonelico, Atelier Iris, .hack//G.U., Wild ARMs, etc, all have elements that make for fun and interesting games that are completely unseen in tabletop RPGs.</p><p></p><p>As a whole, I don't think your belief that videogames have nothing to contribute has any validity at all.</p><p></p><p></p><p></p><p>You completely missed my point... Such things don't make sense in a tabletop RPG concept, and only fools would think they do. I don't know many people who think they are a <em>good</em> solution to the problems of MMORPGs, just <em>a</em> solution. Spawn camping wasn't even part of the original intent of Everquest, and I still don't think the designers officially recognize its existence... either way, they are such a small part of the videogame RPG experience, I am not sure why so many people fixate on these elements so much in these discussions.</p><p></p><p></p><p></p><p>We are not talking about people bringing in bad ideas just because they are used in videogames, we are talking about people hating <em>any</em> ideas that come from videogames simply because they come from a videogame. I don't think the latter is defensible, at all.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 3901282, member: 32536"] Imagery is something that I count under "inspiration", so I didn't really forget it. And honestly... What is so wrong with oversized swords? :) Also, the whole thing about "d00d, buff me!!" and the other phrases you mention is that such things exist in D&D already, if various threads here on ENWorld are any indication. People have been complaining about stuff like Monty Haul campaigns and wierd players who brag about their "uber" wizards for a long time, probably a lot longer than they have been blaming Everquest for the problem. The memes come from the players, not the game, and there isn't a huge difference between videogame players and D&D players. Well, I don't see why they would be connected... The average videogame player is a fairly intellgient person (games tend to help coordination, reflexes, and analytical skills, after all), and studies have already shown that videogame players tend to be adults. The average age of videogaming is pretty much identical to the average age of D&D players. Videogame only has such connotations if you are already pre-disposed against videogames. Actually, they won't get stuck, they would simply disallow it and it won't come up in the first place. :) Honestly, that is an equally valid option. It leads to a quicker game, after all. I was just trying to follow your logic. You stated that since D&D came from wargames and boardgames, borrowing from them would be a regression. But since videogames came from D&D, why would that logic lead to them being a regression? Also, this may be a bit blunt, but the reason you can't see the potential variety from videogames is because you don't play enough videogames. But first, to address what you specifically mentioned... First, if videogames did not invent Mana Points, then who did? I know that system goes back at least as far as Dragon Quest in 1986, so if an RPG used that mechanic before then, I would like to know. Second, per-encounter balancing is fairly common in videogame RPGs, and has a much longer history there than I have seen in D&D. D&D's per-encounter balancing pretty much starts with stuff made for 3.5E, but there were many videogames made before then, like Chrono Cross, which use a purely per-encounter combat resource scheme. As was being discussed in another thread, a likely inspiration for feats came from the videogame Fallout. Also, there are many videogames being made constantly that have entirely original systems and creative elements, that are completley unlike anything seen before in videogaming, let alone the relatively static tabletop RPG market. Skies of Arcadia, Ar Tonelico, Atelier Iris, .hack//G.U., Wild ARMs, etc, all have elements that make for fun and interesting games that are completely unseen in tabletop RPGs. As a whole, I don't think your belief that videogames have nothing to contribute has any validity at all. You completely missed my point... Such things don't make sense in a tabletop RPG concept, and only fools would think they do. I don't know many people who think they are a [i]good[/i] solution to the problems of MMORPGs, just [i]a[/i] solution. Spawn camping wasn't even part of the original intent of Everquest, and I still don't think the designers officially recognize its existence... either way, they are such a small part of the videogame RPG experience, I am not sure why so many people fixate on these elements so much in these discussions. We are not talking about people bringing in bad ideas just because they are used in videogames, we are talking about people hating [i]any[/i] ideas that come from videogames simply because they come from a videogame. I don't think the latter is defensible, at all. [/QUOTE]
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