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General Tabletop Discussion
*Pathfinder & Starfinder
Whats Wrong with Ganking CRPG Stuff???
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<blockquote data-quote="Henry" data-source="post: 3901343" data-attributes="member: 158"><p>Mana points go back as far as Spell points in Tunnels and Trolls, near as I can tell, in the 1970's. Feats have their roots in GURPS advantages (I've heard it rumored that some of the 3E designers were inspired for feats in Fallout's Perks system, which was a direct offshoot of GURPS, since fallout was supposed to be a GURPS game originally). The Difficulty Class system came from Ars Magica, near as anyone can figure out. And most other RPG innovations that I've heard of came were first fleshed out in either fiction or other RPGs first rather than from computer games.</p><p></p><p></p><p></p><p>I've decided you're right -- I clearly don't play enough video games, because I've never heard of any of those, prior to just now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm curious which ones in your opinion would have some ideas or mechanics that would really benefit any given RPG (not just D&D).</p><p></p><p></p><p></p><p>I'll have to agree to disagree on that one, because those phrasings and a lot of the sentiment behind them I never saw until the mid-1990s and the explosion of both computer games and MMO games that followed that period. Heck, I don't think I saw the "Gish" term Hussar mentioned misused until after Planescape:Torment.</p></blockquote><p></p>
[QUOTE="Henry, post: 3901343, member: 158"] Mana points go back as far as Spell points in Tunnels and Trolls, near as I can tell, in the 1970's. Feats have their roots in GURPS advantages (I've heard it rumored that some of the 3E designers were inspired for feats in Fallout's Perks system, which was a direct offshoot of GURPS, since fallout was supposed to be a GURPS game originally). The Difficulty Class system came from Ars Magica, near as anyone can figure out. And most other RPG innovations that I've heard of came were first fleshed out in either fiction or other RPGs first rather than from computer games. I've decided you're right -- I clearly don't play enough video games, because I've never heard of any of those, prior to just now. :) I'm curious which ones in your opinion would have some ideas or mechanics that would really benefit any given RPG (not just D&D). I'll have to agree to disagree on that one, because those phrasings and a lot of the sentiment behind them I never saw until the mid-1990s and the explosion of both computer games and MMO games that followed that period. Heck, I don't think I saw the "Gish" term Hussar mentioned misused until after Planescape:Torment. [/QUOTE]
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Whats Wrong with Ganking CRPG Stuff???
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