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*Pathfinder & Starfinder
Whats Wrong with Ganking CRPG Stuff???
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<blockquote data-quote="Henry" data-source="post: 3901909" data-attributes="member: 158"><p>Actually, I didn't mention it because you said earlier that per-encounter in RPGs has nothing to do with video games; I mistook that to mean you didn't think it had its origins in video games. However, I will say that comic books were likely the earliest inspiration for that; most heroes can use their webbing/power blast/reverso-vortex/etc. all day long if they want, or at least until they need a couple minutes' rest. In a game, the first super hero RPGs like Villains and Vigilantes probably take that credit.</p><p></p><p></p><p></p><p><em>"Most other RPG innovations that I've heard of came were first fleshed out in either fiction or other RPGs."</em> Not just rules, but innovations in general. Jack Vance didn't have hard and fast rules for his "memorization system" but it did serve as inspiration for the hard rules that Gary Gygax set down for D&D back in the 70's. </p><p></p><p></p><p></p><p></p><p>Thanks for the awesome list, by the way; there are some really neat ideas in there, ones that could be fleshed out to good form on pen and paper. While I still consider the medium of video games in general secondary to a good rousing tabletop game (heck, the worst day gaming is still better than the best day fishing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), you did give me some great food for thought.</p></blockquote><p></p>
[QUOTE="Henry, post: 3901909, member: 158"] Actually, I didn't mention it because you said earlier that per-encounter in RPGs has nothing to do with video games; I mistook that to mean you didn't think it had its origins in video games. However, I will say that comic books were likely the earliest inspiration for that; most heroes can use their webbing/power blast/reverso-vortex/etc. all day long if they want, or at least until they need a couple minutes' rest. In a game, the first super hero RPGs like Villains and Vigilantes probably take that credit. [I]"Most other RPG innovations that I've heard of came were first fleshed out in either fiction or other RPGs."[/I] Not just rules, but innovations in general. Jack Vance didn't have hard and fast rules for his "memorization system" but it did serve as inspiration for the hard rules that Gary Gygax set down for D&D back in the 70's. Thanks for the awesome list, by the way; there are some really neat ideas in there, ones that could be fleshed out to good form on pen and paper. While I still consider the medium of video games in general secondary to a good rousing tabletop game (heck, the worst day gaming is still better than the best day fishing ;)), you did give me some great food for thought. [/QUOTE]
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