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What's wrong with grappling?
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<blockquote data-quote="dcollins" data-source="post: 1342516" data-attributes="member: 876"><p>I don't have a problem with it, but I think some people may get irritated/confused by the unusually large number of rolls that need to be made to resolve a grappling attempt. That was intentional to make it hard to do, but it involves:</p><p></p><p>- One touch roll.</p><p>- One AOO resolution.</p><p>- Two rolls for opposed attacks using nonstandard Attack Bonus.</p><p>- Some details about sizing limits and damage/pin options.</p><p></p><p>It seems that for a lot of people these are just a bit too complicated. I must admit I can't think of another attack routine in the PHB that takes that many rolls to resolve (maybe Disarm or Trip in the case of a fail-and-counter-attempt).</p></blockquote><p></p>
[QUOTE="dcollins, post: 1342516, member: 876"] I don't have a problem with it, but I think some people may get irritated/confused by the unusually large number of rolls that need to be made to resolve a grappling attempt. That was intentional to make it hard to do, but it involves: - One touch roll. - One AOO resolution. - Two rolls for opposed attacks using nonstandard Attack Bonus. - Some details about sizing limits and damage/pin options. It seems that for a lot of people these are just a bit too complicated. I must admit I can't think of another attack routine in the PHB that takes that many rolls to resolve (maybe Disarm or Trip in the case of a fail-and-counter-attempt). [/QUOTE]
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What's wrong with grappling?
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