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What's wrong with grappling?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1344850" data-attributes="member: 3146"><p>There are two things to point out about the viability of grappling characters:</p><p></p><p>1. The theoretically maximized fighter grappler ought to have Enlarge Person cast on him. Now he's at +27. If he's a fighter grappler, odds are decent he's got one or two barbarian levels which would put him at +29. That's actually not too far from the cloud giant's grapple score. (It's actually better than the young adult green dragon's +27).</p><p></p><p>2. Not all high CR foes are as tough to grapple as giants. An 11th level fighter, for instance, is much easier. An 11th level wizard is dramatically easier. A Hezrou demon (also CR 11) is only +19 (and he's supposed to be something of a grappler himself). A CR 11 Hamatula is +22 to grapple. (Although grappling one would hurt). A Stone Golem is +23.</p><p></p><p>Grapplers will often be at a disadvantage at high levels but won't always be at a disadvantage by any stretch of the imagination.</p><p></p><p>3. Most grapplers will have options other than grappling.</p><p></p><p>-Monk grapplers have Flurries and a variety of non-grapple bonus feats like Improved Trip and Combat Reflexes</p><p></p><p>-The theoretical fighter/barbarian grappler has (let's make him a half-orc Ftr 8/Bbn 3) 9 feats to play with</p><p>1. Improved Unarmed Strike</p><p>2. Improved Grapple</p><p>3. Weapon Focus: Grapple</p><p>4. Weapon Specialization: Grapple</p><p>5. Greater Weapon Focus: Grapple</p><p></p><p>That leaves him with 4 feats for other things. (If he's using builder books, one of them ought to be clever wrestling). So he could also have:</p><p>Dodge, Mobility, Spring Attack, Combat Reflexes</p><p></p><p>Or</p><p></p><p>Exotic Weapon: Spiked Chain, Combat Reflexes, Weapon Focus: Spiked Chain, Weapon Specialization: Spiked Chain</p><p></p><p>Or:</p><p></p><p>Combat Expertise, Improved Trip, Combat Reflexes, Hold the Line</p><p></p><p>and still have plenty of tricks up his sleeve when he's not grappling.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1344850, member: 3146"] There are two things to point out about the viability of grappling characters: 1. The theoretically maximized fighter grappler ought to have Enlarge Person cast on him. Now he's at +27. If he's a fighter grappler, odds are decent he's got one or two barbarian levels which would put him at +29. That's actually not too far from the cloud giant's grapple score. (It's actually better than the young adult green dragon's +27). 2. Not all high CR foes are as tough to grapple as giants. An 11th level fighter, for instance, is much easier. An 11th level wizard is dramatically easier. A Hezrou demon (also CR 11) is only +19 (and he's supposed to be something of a grappler himself). A CR 11 Hamatula is +22 to grapple. (Although grappling one would hurt). A Stone Golem is +23. Grapplers will often be at a disadvantage at high levels but won't always be at a disadvantage by any stretch of the imagination. 3. Most grapplers will have options other than grappling. -Monk grapplers have Flurries and a variety of non-grapple bonus feats like Improved Trip and Combat Reflexes -The theoretical fighter/barbarian grappler has (let's make him a half-orc Ftr 8/Bbn 3) 9 feats to play with 1. Improved Unarmed Strike 2. Improved Grapple 3. Weapon Focus: Grapple 4. Weapon Specialization: Grapple 5. Greater Weapon Focus: Grapple That leaves him with 4 feats for other things. (If he's using builder books, one of them ought to be clever wrestling). So he could also have: Dodge, Mobility, Spring Attack, Combat Reflexes Or Exotic Weapon: Spiked Chain, Combat Reflexes, Weapon Focus: Spiked Chain, Weapon Specialization: Spiked Chain Or: Combat Expertise, Improved Trip, Combat Reflexes, Hold the Line and still have plenty of tricks up his sleeve when he's not grappling. [/QUOTE]
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What's wrong with grappling?
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