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What's wrong with high-level/epic play?
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<blockquote data-quote="mmu1" data-source="post: 4596063" data-attributes="member: 319"><p>There's no way this could work. (without re-designing every facet of the system)</p><p></p><p>Using the +42 bonus as an example: </p><p></p><p>Under the current system your average result on a roll would be 52.5</p><p></p><p>Under the proposed system, the average result would be 3d20+2, or 33.5</p><p></p><p>All that would ensure is that (for example) the fighter who can hit everything with a +42 to hit, would now be able to hit nothing, because his average roll result dropped <strong>19 points</strong>.</p><p></p><p>On top of that, you have the issue of iterative attacks - would his next attack be 3d20-3, or 2d20+17? Which dovetails neatly into those bizzarre artifacts of this system that people already brought up: 3d20+1 gives you an average of 32.5, but 2d20+19, an average of 40. Huh? How could that possibly work?</p><p></p><p>This makes the issues Shadowrun always had with TN 6 / TN 7 spot simple in comparison...</p></blockquote><p></p>
[QUOTE="mmu1, post: 4596063, member: 319"] There's no way this could work. (without re-designing every facet of the system) Using the +42 bonus as an example: Under the current system your average result on a roll would be 52.5 Under the proposed system, the average result would be 3d20+2, or 33.5 All that would ensure is that (for example) the fighter who can hit everything with a +42 to hit, would now be able to hit nothing, because his average roll result dropped [B]19 points[/B]. On top of that, you have the issue of iterative attacks - would his next attack be 3d20-3, or 2d20+17? Which dovetails neatly into those bizzarre artifacts of this system that people already brought up: 3d20+1 gives you an average of 32.5, but 2d20+19, an average of 40. Huh? How could that possibly work? This makes the issues Shadowrun always had with TN 6 / TN 7 spot simple in comparison... [/QUOTE]
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What's wrong with high-level/epic play?
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