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What's wrong with high-level/epic play?
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<blockquote data-quote="Noumenon" data-source="post: 4596717" data-attributes="member: 70102"><p>You'd think this would be the first thing they thought of when they proposed their system. The first obvious thing to do would be to give them the d20 when they hit +10, not +20, so that their average result would be the same. </p><p></p><p>After that, you have the issue that a 5th-level character getting their first +10 can now conceivably whiff on a DC 3 or knock a DC 40 out of the park. (Before, their success range was from DC 11 to DC 30.) You could give them 3d6 or 1d10 + 5, which averages the same but hits between DC 8 and DC 34 80% of the time. That compares to 80% between DC 13 and DC 28 for 1d20 + 10. The point is, when they take 10 they don't have an auto-20 now. They have just about the same 50-50 shot that they did when they were one level lower and had to roll 1d20 + 9.</p><p></p><p>The next phase in testing (obviously the people who developed the hyper-roll never got this far) would be to find out which skill checks this actually matters for and see how it changes them. Use Magic Device might be one because of the fixed DCs, but then I've heard people don't really use it that much. Is the problem really that the rogue auto-succeeds, or is it that the rest of the party auto-fails?</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4596717, member: 70102"] You'd think this would be the first thing they thought of when they proposed their system. The first obvious thing to do would be to give them the d20 when they hit +10, not +20, so that their average result would be the same. After that, you have the issue that a 5th-level character getting their first +10 can now conceivably whiff on a DC 3 or knock a DC 40 out of the park. (Before, their success range was from DC 11 to DC 30.) You could give them 3d6 or 1d10 + 5, which averages the same but hits between DC 8 and DC 34 80% of the time. That compares to 80% between DC 13 and DC 28 for 1d20 + 10. The point is, when they take 10 they don't have an auto-20 now. They have just about the same 50-50 shot that they did when they were one level lower and had to roll 1d20 + 9. The next phase in testing (obviously the people who developed the hyper-roll never got this far) would be to find out which skill checks this actually matters for and see how it changes them. Use Magic Device might be one because of the fixed DCs, but then I've heard people don't really use it that much. Is the problem really that the rogue auto-succeeds, or is it that the rest of the party auto-fails? [/QUOTE]
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