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What's wrong with high-level/epic play?
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<blockquote data-quote="Kerrick" data-source="post: 4597762" data-attributes="member: 4722"><p>Wow. That's a lot of stuff.</p><p></p><p></p><p>I hate say it, but their analysis is based on a faulty assumption - that the CRs are actually accurate, which they're not. I use Upper Krust's CRs, which have been thoroughly playtested and are far more accurate. </p><p></p><p></p><p>That's exactly why epic play doesn't work - they threw most of the design tenets out the window.</p><p></p><p></p><p>What fun is that, if everyone's immune to everything? Doesn't make for much of a challenge, does it?</p><p> </p><p></p><p>Of course not. That's why I started from the ground up - I've long held the opinion that most of the problems at epic arise at low levels, so if you fix them at low levels, they won't be as inherent at high levels.</p><p></p><p></p><p>It's only too much work if you're unwilling to do it. Me, I'm bored (and a little bit crazy), so I'm doing the entire system. I've spent nine months on it so far, and I've still got a few more to go, but I don't regret a minute of it. Most of it's online now; click the Project Phoenix link in my sig.</p><p></p><p>Question for you all: Since I fully intend to merge the epic rules with the core so that the transition's much more seamless, should I merge the epic material in too, or keep it separate? On the one hand, keeping the "epic" stuff separate would be good for groups that don't want to play at that level; on the other, I see little reason NOT to include it, since it's just more powerful magic items, monsters, and feats that use the same rules.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4597762, member: 4722"] Wow. That's a lot of stuff. I hate say it, but their analysis is based on a faulty assumption - that the CRs are actually accurate, which they're not. I use Upper Krust's CRs, which have been thoroughly playtested and are far more accurate. That's exactly why epic play doesn't work - they threw most of the design tenets out the window. What fun is that, if everyone's immune to everything? Doesn't make for much of a challenge, does it? Of course not. That's why I started from the ground up - I've long held the opinion that most of the problems at epic arise at low levels, so if you fix them at low levels, they won't be as inherent at high levels. It's only too much work if you're unwilling to do it. Me, I'm bored (and a little bit crazy), so I'm doing the entire system. I've spent nine months on it so far, and I've still got a few more to go, but I don't regret a minute of it. Most of it's online now; click the Project Phoenix link in my sig. Question for you all: Since I fully intend to merge the epic rules with the core so that the transition's much more seamless, should I merge the epic material in too, or keep it separate? On the one hand, keeping the "epic" stuff separate would be good for groups that don't want to play at that level; on the other, I see little reason NOT to include it, since it's just more powerful magic items, monsters, and feats that use the same rules. [/QUOTE]
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