Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What's wrong with high-level/epic play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Runestar" data-source="post: 4598137" data-attributes="member: 72317"><p>May I be directed to where these revised crs may be found?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I agree that the crs may be faulty (for instance, look at the back of fiendish codex, which revised the crs of many existing monsters. The Klurichir got the biggest cut, from cr25 all the way down to cr17!). However, it may not be easy determining which are accurate, moreso what an appropriate cr should be. Being a 3e splatbook, it is highly possible that many underlying assumptions once thought reasonable back then, are no longer valid in 3.5.</p><p></p><p>One problem I felt is that there is simply too many ways of playing dnd, largely because of the numerous ways of assembling a party. So a cr which may be "balanced" for one party may be too easy or difficult for another.</p><p></p><p>But if you are running an epic campaign using the ELH monsters as written, than those guidelines would apply. Naturally, if you reworked their stats, then everything changes.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Neither is auto-failing a save. I agree the problem is somewhat in the rules. For instance, the save DC for an extraordinary or SU ability is typically 10+1/2HD+stat mod, but there is no real correlation between HD and cr. And the designers' solution to making sure monsters remain a challenge is simply to pile on more HD (so as to improve their saves, hp and bab). Meaning that DCs tend to scale much faster than saves anyways. In a more extreme case, consider a half-fiend great wyrm red dragon. Blasphemy at caster lv40. You either make yourself immune via silence or greater spell immunity, or die instantly. No other way around it. </p><p></p><p>Look at the demilich - whose DCs are 10+HD+cha mod, rather than 1/2HD. No PC can expect to make his save against that (at least, not without ToB). The only way to survive such an encounter is to "cheat" and pile on the immunities prior to facing one. Consider it the lesser of 2 evils, if you must.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4598137, member: 72317"] May I be directed to where these revised crs may be found?:) I agree that the crs may be faulty (for instance, look at the back of fiendish codex, which revised the crs of many existing monsters. The Klurichir got the biggest cut, from cr25 all the way down to cr17!). However, it may not be easy determining which are accurate, moreso what an appropriate cr should be. Being a 3e splatbook, it is highly possible that many underlying assumptions once thought reasonable back then, are no longer valid in 3.5. One problem I felt is that there is simply too many ways of playing dnd, largely because of the numerous ways of assembling a party. So a cr which may be "balanced" for one party may be too easy or difficult for another. But if you are running an epic campaign using the ELH monsters as written, than those guidelines would apply. Naturally, if you reworked their stats, then everything changes.:) Neither is auto-failing a save. I agree the problem is somewhat in the rules. For instance, the save DC for an extraordinary or SU ability is typically 10+1/2HD+stat mod, but there is no real correlation between HD and cr. And the designers' solution to making sure monsters remain a challenge is simply to pile on more HD (so as to improve their saves, hp and bab). Meaning that DCs tend to scale much faster than saves anyways. In a more extreme case, consider a half-fiend great wyrm red dragon. Blasphemy at caster lv40. You either make yourself immune via silence or greater spell immunity, or die instantly. No other way around it. Look at the demilich - whose DCs are 10+HD+cha mod, rather than 1/2HD. No PC can expect to make his save against that (at least, not without ToB). The only way to survive such an encounter is to "cheat" and pile on the immunities prior to facing one. Consider it the lesser of 2 evils, if you must.:eek: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's wrong with high-level/epic play?
Top