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What's wrong with high-level/epic play?
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<blockquote data-quote="Upper_Krust" data-source="post: 4599298" data-attributes="member: 326"><p>Hi Kerrick mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>There were two major flaws in my earlier CR/EL system:</p><p></p><p>1) It was that it was designed with the Fighter Class as the default CR measure - which, when an epic Wizard can be about 4-5 levels more powerful it just walks over the monsters even though their CRs are accurate (for Fighters).</p><p></p><p>2) To my shame I had determined Encounter Level without taking into account that the power of challenges will deteriorate as enemies are removed from the field of play. So multiple weaker opponents should be less powerful than I initially assigned. Instead of CR x2 = +4 EL, CR x1.5 = +4 EL is more accurate.</p><p></p><p>Both the above problems are easily correctible (and have been sorted for version 6 of the CR/EL document).</p><p></p><p>However, I would add the caveat that <strong>you should bloody well play 4th Edition instead of wasting your time with 3/3.5.</strong> Its a much, much better system in every way. Its perfect for really high level gaming (as I'll show soon enough). 3rd Edition seemed like the Holy Grail at the time, but even if we excuse and/or correct all its flaws, it still just delivers far too much information that can be processed in any sane amount of time.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4599298, member: 326"] Hi Kerrick mate! :) There were two major flaws in my earlier CR/EL system: 1) It was that it was designed with the Fighter Class as the default CR measure - which, when an epic Wizard can be about 4-5 levels more powerful it just walks over the monsters even though their CRs are accurate (for Fighters). 2) To my shame I had determined Encounter Level without taking into account that the power of challenges will deteriorate as enemies are removed from the field of play. So multiple weaker opponents should be less powerful than I initially assigned. Instead of CR x2 = +4 EL, CR x1.5 = +4 EL is more accurate. Both the above problems are easily correctible (and have been sorted for version 6 of the CR/EL document). However, I would add the caveat that [B]you should bloody well play 4th Edition instead of wasting your time with 3/3.5.[/B] Its a much, much better system in every way. Its perfect for really high level gaming (as I'll show soon enough). 3rd Edition seemed like the Holy Grail at the time, but even if we excuse and/or correct all its flaws, it still just delivers far too much information that can be processed in any sane amount of time. [/QUOTE]
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