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What's wrong with high-level/epic play?
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<blockquote data-quote="Dragonblade" data-source="post: 4601583" data-attributes="member: 2804"><p>Rereading your post, are you trying to say that the math breaks because un-optimized PCs can't keep up with challenges of their level?</p><p></p><p>I suppose I could sort of see that, but I don't think its possible to balance a game so that those who deliberately make sub-par choices are as equally effective as those who make optimized choices. It is far more reasonable to assume that players of fighters will make feat and stat boost choices that make them better and more effective fighters. The same thing could be said for players of any class.</p><p></p><p>Or are you comparing PC stats to NPC stats, which is a worthless comparison in 4e since 4e NPCs aren't built using the same rules as PCs. NPC stats exist purely to provide an appropriate challenge to PCs of equivalent level. Minions are the best example of this. Legion Devils don't have 1 HP because a cat can kill them, they have one hitpoint because at the level where PCs face them, the PCs should be "badass" enough to take them out with one hit. The fragility is purely a function of the needs of dramatic storytelling. 4e dispenses with simulation for cinematic play. This has been debated to death since 4e came out. I like that, some people don't. But it is what it is.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 4601583, member: 2804"] Rereading your post, are you trying to say that the math breaks because un-optimized PCs can't keep up with challenges of their level? I suppose I could sort of see that, but I don't think its possible to balance a game so that those who deliberately make sub-par choices are as equally effective as those who make optimized choices. It is far more reasonable to assume that players of fighters will make feat and stat boost choices that make them better and more effective fighters. The same thing could be said for players of any class. Or are you comparing PC stats to NPC stats, which is a worthless comparison in 4e since 4e NPCs aren't built using the same rules as PCs. NPC stats exist purely to provide an appropriate challenge to PCs of equivalent level. Minions are the best example of this. Legion Devils don't have 1 HP because a cat can kill them, they have one hitpoint because at the level where PCs face them, the PCs should be "badass" enough to take them out with one hit. The fragility is purely a function of the needs of dramatic storytelling. 4e dispenses with simulation for cinematic play. This has been debated to death since 4e came out. I like that, some people don't. But it is what it is. [/QUOTE]
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